PlumberBrother
Quote: "deactivate the if used after the entity leaves "
It's not too hard, what you do is send the script to a
"state" not being used. So it doesn't "loop back" and reset.
:state=0,anywithinzone=1:state=1
:state=1:activateifused=1,state=2
Notice the script goes to "state=2", after that nothing happens.
It cant reset and "loop". This should work for you. Remember
to run your cleaner between test also when making changes to scripts.
best
You know you're a bad gamer when you're able to run out of infinite lives.