Greetings,
I did send an email to you. You must not have received it. Here's what I said:
The 1.5 DLL (the one the is available for DBC currently) is too limited for your code. It allows you to load on external 3DS/X model, and then test the player start/end points against it, and it will give you the new slide position against that single loaded model.
You load the external model by calling:
LoadCollisionObject("your_world.x")
and the player would collide against that single world object.
We are making a DBC compatible version of our latest version (2.01) and it can handle multiple objects and should be able to meet your needs very well.
Our latest 2.01 is A LOT more powerful, almost everything was changed and upgraded to make it handle large scale projects. So, the best I can say is to wait for our upcoming 2.01 release for DBC.
We expect the release within a week.
Sorry for the inconvenience. Let me know if you have any other questions.