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Newcomers DBPro Corner / Trying to learn DarkBasic Pro without spending on a book

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DarkApple
9
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Posted: 22nd Jun 2014 10:58
Just downloaded and installed DarkBasic Pro (and upgrade for Windows 7 SP1). How do I get skilled with the language without spending cash on books? Is the in-IDE help document enough? I messed around with code before, but I never got to concentrate on it consistently.
Sorry if I answered my own question by mistake.
MrValentine
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Playing: FFVII
Posted: 24th Jun 2014 23:49 Edited at: 24th Jun 2014 23:58
There are a few tut's around here, see this thread...

http://forum.thegamecreators.com/?m=forum_view&t=211427&b=1



Are you on Windows 8.1 btw?

EDIT

I thought TDK tutorials was mentioned already, look for those...

DarkApple
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Posted: 28th Jun 2014 03:10
OK, I suppose I can just spend on the books then.
MrValentine
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Playing: FFVII
Posted: 29th Jun 2014 21:14
Quote: "Are you on Windows 8.1 btw?

EDIT

I thought TDK tutorials was mentioned already, look for those..."


LBFN
17
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Location: USA
Posted: 29th Jun 2014 23:10
The books mentioned in the other thread are the way to go. An alternative would be to look at the CODE SNIPPETS board and get some ideas from people on how to code different things.

So many games to code.....so little time.
DarkApple
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Posted: 27th Jul 2014 05:40
How do you learn from Code Snippets?
MrValentine
AGK Backer
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Playing: FFVII
Posted: 27th Jul 2014 10:49
Hmm, maybe I should release some basic tutorials for free?

GreenDixy
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Joined: 24th Jul 2008
Location: Toronto
Posted: 28th Jul 2014 14:21
@DarkApple Youtube. Is a great resource, For Dbpro, Lots of tuts on there.

.:: Http://DeanWorks.Ca ::.
My software never has bugs. It just develops random features.
Levanthus
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Location: Cumbria, UK
Posted: 13th Aug 2014 10:56
i've learned a fair amount from code snippets to be fair, just sitting there studying the code, breaking it down bit by bit, most of what i know in coding comes from studying code snippets, trial and error and the people on here giving advice and suggestions.

I can see from your smile, you're not here for the sunset

Windows 7 64 bit, AMD Phenom II x4 Black edition, 7 GB Ram, Radeon HD 4650, 3.6 TB HDD
LBFN
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Posted: 13th Aug 2014 22:55
@DarkApple

The approach Levanthus is using is exactly how I would do it. There are some really cool and amazing snippets on that board.

So many games to code.....so little time.
pcRaider
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Posted: 14th Aug 2014 04:39 Edited at: 14th Aug 2014 04:40
Tutorial the BASIC.

Monster Hunt 3D Tutorials.
http://www.thegamecreators.com/?m=view_product&id=2030&page=3d_tutorial_index

windowsXp
MrValentine
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Playing: FFVII
Posted: 14th Aug 2014 04:44
DarkApple, what kind of tutorials would you be interested in btw?

I am now in the process of producing something for all newcomers to begin using DBPro, if you had anything particular you were thinking about [Arrays aside ] can you mention anything?

Maybe things like making your projects modular? creating functions and calling them? using global/local variables?

I plan to include these but if you had anything you were thinking of specifically I might consider including it/them

seppgirty
FPSC Developer
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Location: pittsburgh, pa.
Posted: 15th Aug 2014 01:10
Those all sound good Mr. V. Things like collision and weapon swapping. Third person control. I personally would like to see how to make a board game like monopoly. Just throwing out some ideas....

Will keep an eye out for your tutorial threads.

gamer, lover, filmmaker
MrValentine
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Playing: FFVII
Posted: 15th Aug 2014 01:16
Should have it up inside a week or so

Monopoly is a bit big for a first timer tut ^.^;;

seppgirty
FPSC Developer
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Posted: 16th Aug 2014 01:37
Quote: "Monopoly is a bit big for a first timer tut ^.^;;"


I mean how to make a 3d or 2d board. Then make a piece move on it. Kind of like the ludo tutorial on Digital skills website. Just a square board like monopoly.

Anyway, i'll keep an eye out for your tutorials.

gamer, lover, filmmaker
MrValentine
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Playing: FFVII
Posted: 17th Aug 2014 05:14
Quote: "I mean how to make a 3d or 2d board. Then make a piece move on it. Kind of like the ludo tutorial on Digital skills website. Just a square board like monopoly."


Hmm...

Thanks, Since your last post and sorry for the delay in reply, Finally got my new software, should be working on it soon!

TheComet
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Location: I`m under ur bridge eating ur goatz.
Posted: 18th Aug 2014 20:44 Edited at: 18th Aug 2014 20:49
Someone already mentioned it, you should start with TDK's tutorials. Here's a link:
http://forum.thegamecreators.com/?m=forum_view&t=99497&b=10

Open your DBP editor and practice what is said in those tutorials.

Your question is way too general:
Quote: "I mean how to make a 3d or 2d board. Then make a piece move on it. Kind of like the ludo tutorial on Digital skills website. Just a square board like monopoly."

There are a billion different answers to this question. The only answer I can give you is it depends.

2D or 3D? What game? Is the board flat or does it have hills? What kind of graphics are you going for? Are your models/sprites animated? There are solutions with waypoints. There are solutions with graphs...

Your question is like asking ok I have just bought myself a paintbrush and canvas now how do I paint?

seppgirty
FPSC Developer
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Posted: 19th Aug 2014 01:43
Quote: "2D or 3D? What game? Is the board flat or does it have hills? What kind of graphics are you going for? Are your models/sprites animated? There are solutions with waypoints. There are solutions with graphs...

Your question is like asking ok I have just bought myself a paintbrush and canvas now how do I paint?
"



To be honest comet, i just threw out those suggestions just to make conversation.

To answer your question though. I would say a 3d game piece.(animated) moving on a flat board. The pieces would only move around the edge of the board.

Hope i didn't offend you comet with my vague suggestion.

gamer, lover, filmmaker
TheComet
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Location: I`m under ur bridge eating ur goatz.
Posted: 20th Aug 2014 16:59
Okay, so in that case the best approach would be to use waypoints where each one represents one field on the board. The way you move the pieces between waypoints will use some form of interpolation and/or steering code.

Each waypoint can also store data describing what kind of field it represents (e.g. jail, hotel, house, etc.) and store all of the stats to do with that field.

Game rules can use the information of the wayoints to determine what happens next.

seppgirty
FPSC Developer
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Posted: 21st Aug 2014 01:41
Wow! I didn't realize you could do all that with waypoints. That was some good information there comet.

gamer, lover, filmmaker
smerf
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Location: nm usa
Posted: 15th Sep 2014 08:57
i learned to code from reading the help file in the compiler. took forever though. dbpro was my first language.

A child's dream never dies.

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