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FPSC Classic Scripts / Flashlight Script

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Message
Melchet
14
Years of Service
User Offline
Joined: 11th Dec 2009
Location:
Posted: 10th Jul 2014 10:50
Hi everyone,

I found better flashlight effect for my horrorgame.

But the light (set as light marker) is too bright.

I want that only a bit is visible, not the whole room.

What do I have to change on the script?

here is the script:

;Artificial Intelligence Script


;Flahlight script

;Header

;Original / Inspired by s4real fog edit by game freak16 and edited bySEF)DEATH

desc = Flashlight

;use this script in the main event for the flashlight_source entity (dynamic light, 0 radius)






;picking up the flashlight

:state=0,activated=1:localvar=1,setvar=10,state=3



;Setup Battery life huds

:state=3:hudreset,hudx=50,hudy=50,hudimagefine=gamecore\\flashlightm\\flash.dds,hudname=flash_beam,hudhide=1,hudmake=display
:state=3:hudreset,hudx=6,hudy=91,hudimagefine=gamecore\\flashlightm\\battery32.png,hudname=battery_img,hudhide=1,hudmake=display
:state=3:hudreset,hudx=10,hudy=90,hudtext=100%,hudname=flash_100,hudhide=1,hudmake=display
:state=3:hudreset,hudx=10,hudy=90,hudtext=90%,hudname=flash_90,hudhide=1,hudmake=display
:state=3:hudreset,hudx=10,hudy=90,hudtext=80%,hudname=flash_80,hudhide=1,hudmake=display
:state=3:hudreset,hudx=10,hudy=90,hudtext=70%,hudname=flash_70,hudhide=1,hudmake=display
:state=3:hudreset,hudx=10,hudy=90,hudtext=60%,hudname=flash_60,hudhide=1,hudmake=display
:state=3:hudreset,hudx=10,hudy=90,hudtext=50%,hudname=flash_50,hudhide=1,hudmake=display
:state=3:hudreset,hudx=10,hudy=90,hudtext=40%,hudname=flash_40,hudhide=1,hudmake=display
:state=3:hudreset,hudx=10,hudy=90,hudtext=30%,hudname=flash_30,hudhide=1,hudmake=display
:state=3:hudreset,hudx=10,hudy=90,hudtext=20%,hudname=flash_20,hudhide=1,hudmake=display
:state=3:hudreset,hudx=10,hudy=90,hudtext=10%,hudname=flash_10,hudhide=1,hudmake=display
:state=3:hudreset,hudx=10,hudy=90,hudtext=0%,hudname=flash_0,hudhide=1,hudmake=display
:state=3:hudreset,hudx=10,hudy=90,hudsize=20,hudtext=Battery 0%,hudname=deadbatt,hudhide=1,hudmake=display

:state=3:state=4



;turn on flashlight

:state=4,scancodekeypressed=33,vargreater=0:hudshow=flash_beam,sound=audiobank\\items\\flashlight.ogg,ambience=50,timerstart,state=5
:state=4,scancodekeypressed=33,varless=1:hudshow=deadbatt,hudfadeout=deadbatt


:state=5,scancodekeypressed=0:state=6



;monitor timer to subtract from batter life

:state=6,timergreater=30000,vargreater=0:decvar=1,timerstart



;timers to monitor battery life, reduce light as battery gets low

:state=6:hudshow=battery_img
:state=6,varequal=10:hudshow=flash_100
:state=6,varequal=9:hudunshow=flash_100,hudshow=flash_90
:state=6,varequal=8:hudunshow=flash_90,hudshow=flash_80
:state=6,varequal=7:hudunshow=flash_80,hudshow=flash_70
:state=6,varequal=6:hudunshow=flash_70,hudshow=flash_60
:state=6,varequal=5:hudunshow=flash_60,hudshow=flash_50,ambience=45
:state=6,varequal=4:hudunshow=flash_50,hudshow=flash_40,ambience=40
:state=6,varequal=3:hudunshow=flash_40,hudshow=flash_30,ambience=30
:state=6,varequal=2:hudunshow=flash_30,hudshow=flash_20,ambience=20
:state=6,varequal=1:hudunshow=flash_20,hudshow=flash_10,ambience=10
:state=6,varequal=0:hudunshow=flash_10,hudshow=flash_0,hudfadeout=flash_0
:state=6,varequal=0:hudunshow=flash_beam,sound=audiobank\\items\\flashlight.ogg,ambience=0,state=7


;check to see if flashlight is turned off


:state=6,scancodekeypressed=33:hudunshow=flash_beam,sound=audiobank\\items\\flashlight.ogg,ambience=0,state=7


:state=7:hudunshow=battery_img,hudunshow=flash_100,hudunshow=flash_90,hudunshow=flash_80,hudunshow=flash_70,hudunshow=flash_60,hudunshow=flash_50,hudunshow=flash_40,hudunshow=flash_30,hudunshow=flash_20,hudunshow=flash_10,hudunshow=flash_0

:state=7,scancodekeypressed=0:state=4


;battery recharge
:activated=2:hudreset,hudx=50,hudy=50,hudsize=18,hudtext=Installing new flashlight battery...,hudname=changebatt,hudhide=1,hudmake=display
:activated=2,state=6:state=10
:state=10:hudunshow=flash_beam,sound=audiobank\\items\\flashlight.ogg,ambience=0,state=11
:state=11:hudunshow=battery_img,hudunshow=flash_100,hudunshow=flash_90,hudunshow=flash_80,hudunshow=flash_70,hudunshow=flash_60,hudunshow=flash_50,hudunshow=flash_40,hudunshow=flash_30,hudunshow=flash_20,hudunshow=flash_10,hudunshow=flash_0,state=12
:state=12:timerstart,state=13

:state=13,timergreater=1000:hudshow=changebatt,plrsound=audiobank\\items\\pickup.wav,activate=1,setvar=10,state=14
:state=14,timergreater=3000:hudunshow=changebatt,sound=audiobank\\items\\flashlight.ogg,hudshow=flash_beam,ambience=50,state=5,timerstart,state=6

;battery used, flashlight off
:activated=2,state=4:state=15
:state=15:hudshow=changebatt,hudfadeout=changebatt,plrsound=audiobank\\items\\pickup.wav,activate=1,setvar=10,state=4




;End of Script
Melchet
14
Years of Service
User Offline
Joined: 11th Dec 2009
Location:
Posted: 10th Jul 2014 11:49
I would like the flashlight give thesame effect as the flashlight in Silent Hill 1 on psx
ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 10th Jul 2014 17:42
Melchet
Quote: "I want that only a bit is visible, not the whole room"

The whole room? Is your hud "flash.dds" even showing on screen?
If it is then open the hud texture and make the "opening/hole" smaller.

You know you're a bad gamer when you're able to run out of infinite lives.

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