Quote: "Is one of you kind enough to make a script by moving the HUD whenever the character takes damage?"
Which HUD are you referring to? I had assumed the health/weapon/ammo hud(s). If so, I'm afraid that it is not an easy task of "creating a script" for those not knowing how the huds, engine, and scripts work. Let me explain.
The ammo/weapon/health HUD(s) are coded in the "setuplevel.fpi" script and therefore get loaded as the level loads. In order to "move" these hud(s), you would need to take their reference out of the "setuplevel.fpi" and put them in a dynamic script (dynamic refers to an item placed and set as dynamic, which allows "interaction"). You would have to first specify the hud(s), then be able to specify their "new" location, in which case you will need to ensure you are using a version that allows those commands in the script. Plus the fact you would also need to use "variable system" to extract ammo/health amount to properly display in that HUD.
The short of it is- it is not an "easy" thing to just drop a script. There are some concepts that have been done that are similar in design, but they required both extensive knowledge of scripting as well as how the engine works when loading and displaying images.
Of course, if you are referring to something completely different, then ignore my ramblings.
There's no problem that can't be solved without applying a little scripting.