UPDATE 03 AUG 2014:
I finally have the server keeping track of all the abilities, stats, equipment and inventory. Touched up the NPC code to make it easier to add new ones. Up next, missions... gonna be a huge update for that
Link to original post: http://forum.thegamecreators.com/?m=forum_view&t=198579&b=8
The Sticktrix Online(SXO) -MORPG (DPRro), is a project I started on a few years ago and have slowly, (very slowly at times) working on. It is greatly inspired by the game The Matrix Online(MXO), which is no longer around. While MXO is the inspiration behind this game, SXO will be very unique in story progression, combat, and many other things. While this is still early in production, I am pleased to say that I have put a lot of time into the design and the game is aimed to support a around 50 players in a server at a time. Time will tell if this number will be able to be increased or decreased.
The story behind the game is you are a normal person (stick figure), that one day discovers the world is not what it seems. You find that there is an entire new dimension (and some lack of dimension) all around you that is threatening the world you live in. You have the option to either join the fight to save the world, help destroy it, or simply don't care. Either way, you will gain enemies and friends.
The world consists of a huge city, segmented into various "sectors" that contain various different environments. For example, there is a residential type area, a large metropolitan area, and a few other less "friendly" sectors. Every building in the game you will be able to walk in and explore. This makes the already large city have even more content to find and do. Currently, the world is divided into 100 sections, each mapped out to the various sectors.
How combat works:
Combat is based on abilities and the "basic triangle system". There are a wide range of abilities in the game, from basic damage dealing attacks and healing moves to status inflicting moves. There are two ways to initiate and commence combat, close combat and free-fire attack. In close combat (hand to hand), any weapon and ability can be used, and there is combat time based system for determining when an attack will proceed. This means in a battle, only one person is attacking at a time. Free-fire attack is a ranged battle and only guns can be used, however, a person wielding a Sword has a chance to deflect bullets if they are being fired upon.
The "basic triangle system"(BTS) is focused around the three different weapon types in the game: Martial Arts(Hand to Hand), Guns, and Swords. In general, Martial Arts > Sword, Sword > Gun, and Gun > Martial Art. Basically that means if you have a Gun equipped and have trained you Gun skill, you should much more easily defeat a character specialized in Martial Arts. Each of the three weapon types also has its own abilities, so a character who only specializes in Swords attributes won't find much use in Gun abilities.
Starting at level 1, you don't have very many combat options, so getting used to combat will be a good idea. There are many NPC's around the world who you can fight that will drop items when defeated. Once you decide which of the three factions you will join, you are available to start doing missions and gaining addition experience and items. In addition to the main missions, there are a lot of random NPC's who you can talk to and get side missions. While most missions will require someones life, there are some where you finding items will be crucial. The side quest system will have a wide diversity for game play options.
Done and working:
-World loading and handling
-NPC loading and handling, synchronized over the server
-Combat handled by the server (each player can have up to 4 different opponents at a single time, this number will probably increase)
-Synchronized server/client inventory
-Modeling/building the world (world approximated 2% built, but I bought a few model packs that should speed up production time)
-More buildings (currently 7 buildings with interiors)
-Missions system handled by server
-More weapons (guns and swords)
-Adding music and sound (I have a lot, just haven't added any yet)
-Other stuff to be listed
Here's a link to some pictures:
And some screens:
Matrix style bullet dodge
Here is a quick video of the game as it currently stands, this is connected to the server and running on my slow laptop:
I have been making good progress lately with some free time, any questions/comments welcome
"What I have shown you is reality. What you remember, that is the illusion."