Hi All,
I got ZB3 a while ago, I think it was through some website offer, some modelling site that I was a member of, probably before Autodesk decided they must own every package to do with modelling.
Anyway, that install is gone, and I'm wondering if there are any alternatives out there that don't cost the earth. Needs to let me take a model and sculpt it's normal and height map etc... for making things like rocks and high detail mesh/normal maps for characters etc etc with parallax/relief/refraction shaders. Maybe there's something for Blender, I've no idea but that would be a great option (as the models have to go through Blender anyway).
So please let me know of any options you can think off that can do the job... I really don't want to come up with a high poly texture render workflow, that's just tedious and difficult with my skillset

I am the one who knocks...
