Yeah sent him a message...Managed to get it to show as it should and limbs show etc, but I get the error Actor::CreateShape: Desc.isValid() fails when compiling, Could you or someone have a look at the model file (attached) and code below to see if you can see any faults?
Cheers
load object "Models\Vehicles\gto\gto.x", 500
`color limb 500, 1, RGB(196, 0, 0)
`Set_object_Shadow(500,1)
`set object effect 500,3
position object 500, 15, 4,15
`rotate limb 500,1,0,-90,0
PHY CREATE VEHICLE 500
PHY ADD VEHICLE BODY 500, 1.62, 1.63, 0.93, 0.0, 0.6, 0.0
PHY ADD VEHICLE WHEEL 500,4, 0.93, 0.37, 1.55, 0.6, -0.75, 0, 0
PHY ADD VEHICLE WHEEL 500,5, 0.93, 0.37, -1.55, 0.6, -0.75, 0, 1
PHY ADD VEHICLE WHEEL 500,2, -0.89, 0.40, -1.69, 0.6, -0.80, 1, 0
PHY ADD VEHICLE WHEEL 500,3, -0.89, 0.40, 1.69, 0.6, -0.80, 1, 1
phy set vehicle max motor 500, 200.0
steeringDelta# = 0.1 : phy set vehicle steering delta 500, steeringDelta#
phy set vehicle max steering angle 500, 0.4
phy set vehicle auto 500, 1
phy set vehicle wheel multiplier 500,0
phy set vehicle suspension spring 500,100
phy build vehicle 500
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