Hello and welcome back to my game! Lots of things have been happening recently and since the old thread got shut down and the game has change name I thought I would start a new thread.
So what to talk about first...
The smithing section of the game is in a working state and you can gather, refine and craft your very own items now.
New way to code
I started using functions now which are amazing! They make it so much easier to understand your code and quicker to find pieces.
I started work on the combat system which is all though out and it will be quite interesting! The damage system which I am working on takes into consideration where he/she is hit and whether there is protection there. It also takes into consideration the speed of the weapon, the speed of the player being hit and the angle of the strike and the angle of the piece of material hit which should be make it really interesting.
I started learning how to use a 3d program and been getting pretty good results - this is the picture of my first head + neck attempt
After polygon reduction (22684 polygons)
Please tell me what you think!
If you don't have a clue what this project is have a look on my indiedb page
or on the[img][URL=http://s1286.photobucket.com/user/Flamertor/media/Zbrushpolyreduction_zps1397c86a.jpg.html]