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Newcomers DBPro Corner / to really get into making my own games, what are some good software programs to get?

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Nemesi24
20
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Joined: 2nd Dec 2003
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Posted: 4th Dec 2003 07:49
im just starting out in the world of programming but i really want to do it right. should go ahead and buy darkbasic pro, darkmatter, and everything else sold at this site, or are is there better software i should use? if so, what would be a good compilation of different software?

If you expect a kick in the balls, but get a slap in the face, consider that to be a victory.
Tywald
22
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Joined: 8th Oct 2002
Location: Sweden
Posted: 4th Dec 2003 09:42 Edited at: 4th Dec 2003 09:43
Nemesi24:

The best answers on those questions is to simply try out before you buy something. Most programming languages are available as "trials" that you can download for free. Download the trial of Dark Basic Professional, read some of the tutorials and make some programs. Keep on trying different languages until you find the program you like.

There´s no "wrong" or "right way" if you want to learn to program, every language has its strenghts and weaknesses.

- Tywald
JSN
21
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Joined: 8th Nov 2003
Location: 127.0.0.1
Posted: 4th Dec 2003 10:02 Edited at: 4th Dec 2003 10:02
I also think it depends on what area of programming you want to get into.

If it's games, then I doubt anything will beat DBPro as a good learning step, plus you've got a great forum here with people willing to help.

If it's business use, again I guess you could use DBPro and the BLUE DLL to assist you, but this would again only introduce you to basic programming techniques. Actually business programming is certainly not what DBPro is good at...!

I really wouldn't worry about Java, C++, .Net or anything else unless you've both learnt the fundamentals of programming (pure logic, forward planning, problem solving, having a tremendous amount of patience, etc) and of course if it's something that interests you.

Tywald is perfectly right, there is no right or wrong way, each language has it's own strengths and weaknesses, it's really up to you on which one you feel comfortable with.

HTH

-----

~ J ~
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 4th Dec 2003 10:09 Edited at: 4th Dec 2003 10:10
how about here?
http://redeye.dbpcommunity.com/faq.htm#8.TOOL/APP
sorry cut+paste the link
the contents page for FAQ can be found here:
http://redeye.dbpcommunity.com/contents.htm


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!
GothOtaku
21
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Joined: 23rd Nov 2003
Location: Amherst, MA, USA
Posted: 5th Dec 2003 00:20
For games I'd recommend DarkBASIC. If you just want something to start with I'd get DarkBASIC "Classic" but if you want real power get DarkBASIC Professional. Even though gamemaking is what they do best I've made a myriad of things if DB (everything form instant messaging programs to language translators). For beginners BASIC programming in general is easy and it does most of what you need (the very first version of the BUILD engine that powered Duke Nukem 3d was writen in QBasic). As for utilities to help you make media for your games I can't help you much there except download Wally and Valve's Worldcraft/Hammer to make BSPs and use CoolEdit to modify sounds. For 3d objects 3D canvas Pro is supposed to be pretty good(I used to use an early non-pro version of it) and Adobe Photoshop is a helpful thing for 2D stuff (although I still use MS Paint for most of my stuff and GIMP every once in a while seeing it's free).
skater1
21
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Joined: 18th Oct 2003
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Posted: 5th Dec 2003 02:26
i have dark basic and im pretty new but im not that bad i dont think. but i got dark basic classic and u guys r sayin if u want to learn then use dark basic pro. aahh man. i shoulda gotten pro. how much different is it? like how much time would it take me to get used to pro if im already used to classic? k well im dlin the demo of pro right now.

tim
John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 5th Dec 2003 04:25
Wont take that long, just a bunch of new commands, and no STATIC commands + a few others were taken away but thats about it

RPGamer


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skater1
21
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Joined: 18th Oct 2003
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Posted: 5th Dec 2003 05:57
sweet im askin for it for christmas

tim
las6
22
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Joined: 2nd Sep 2002
Location: Finland
Posted: 5th Dec 2003 11:02
well pro has the overhyped shader stuff, plus other effects, better support for "some" model types. (undocumented mesh deform)

Then there's the memblocks, (very useful when you learn to use them) but you can get those to dbc too, if you get darkmatter.

sprites are much better in pro, bunch of miscellaneous usefull commands. Somewhat dodgy, but better than in DBC, alpha support and a huge bunch of 3d math commands.

Types are must! also there is bunch of other data handling stuff too, support for good windowed modes. Plus lots of other stuff that I can't remember right away.

Keyboard not detected. Press F1 to continue.
Van B
Moderator
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 5th Dec 2003 14:02
As well as coding, you have to consider media - if your doing everything yourself I strongly suggest the following packages:

Lithunwrap (Free)
CharacterFX(£30 est)
Milkshape(£20 est)
Paint Shop Pro(£50 est)

That is enough to make any model or texture for your game that you'd need - they're all well supported with a wealth of tutorials online, so learning them will be pretty straightforward.

I think that Nero Burning Rom has a pretty good wave editor, sometimes all you want to do is convert a .wav to a .mp3, it can do all that and there's a chance that you already have it if you have Nero - if not, there's plenty freeware out there.

For music creation I suppose Music Maker is as good a package as any at the price (about £30 I think) - I hate EJay style software (drag and drop is not music creation). You could try VSD Tracker, probably not what you'd be looking for but the author wants more than 1 person to use it for anything!. There's also Modplug tracker from Modplug.com, it's free, you can get a .DLL plugin to play the songs in DBPro, but the best thing is the sheer volume of free .MOD files on the web, there must be tens of thousands - just be sure to get the authors permission first, most of the time they'd love to see their mod used in a game.


Van-B


I laugh in the face of fate!

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