Quote: "How do i change skybox of game using trigger zone. "
In the level place a trigger, then apply this script to the main.
;Artificial Intelligence Script
;Header
desc = skybox
;Triggers
:state=0:state=1
:state=1:skybox=skybank\!!PATHTOSKYBOX!!
;End of Script
The !!PATHTOSKYBOX!! is the location of the skybox you want which is located in your "Files\skybank" folder.
**NOTE** you
cannot change the skybox in FPSC during the game (ie while inside the game). Normally the skybox is specified in your "Files\languagebank\english\gamebank\FOLDER\setuplevel.fpi" which is the skybox the game will render for the level(s). While the level is loaded, the engine will process scripts and if a script in the level is found calling the "skybox=x" command, it will render that skybox (overriding the one from setuplevel.fpi).
If you want to change the skybox for each level, you can by following the info
here.
There's no problem that can't be solved without applying a little scripting.