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FPSC Classic Scripts / Instant attack with a knife

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Message
GermanAizek
10
Years of Service
User Offline
Joined: 1st May 2014
Location: Saint-Peterburg
Posted: 5th Oct 2014 20:01
Hello developers, I badly know English so I write through the translator.
Can I implement like in Call of Duty or Battlefield instant attack with a knife for example the letter "V"
This knife will not be in the slots, it cannot be handled simply.
Meows
13
Years of Service
User Offline
Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 6th Oct 2014 08:31
Quote: "Can I implement like in Call of Duty or Battlefield instant attack "

No idea what those games (I guess they are games anyway) do.
How ever.. grab your Knife. insert character
appear=appear.fpi
Main=main-weapon.fpi from Dark AI
destroy= fadecorpse.fpi

Corno_1
14
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 6th Oct 2014 13:58
there was some very good scripting apendage but no success, so sorry no

Games make the world better
Mriganka
10
Years of Service
User Offline
Joined: 16th Jun 2014
Location: Virtuality
Posted: 6th Oct 2014 16:02
It is quite easy. First upgrade FPSC to the latest beta of 1.20. Then make your own weapon where there is an animation where the player attacks with a knife (the knife must be present in the groups of objects that you are animating). Then use the melee aspect of the gunspec of the weapons to adjust the required settings.

If you are not familiar with some of the terminologies please refer to the search function at the bottom of the page. Or even better, refer to the manual provided in the FPSC manual provided in your installation and also the Official FPSC Community Guides.

Meows
13
Years of Service
User Offline
Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 20th Oct 2014 17:15
The road to nowhere ran into the road to here.. So now all it right with the word and such,,, NOT

here is a usable answer (unless the genius Corno_1)
says different,, go get the Bond pack of Freaks and
Abominations and add this line as the first State2 command in the Chainsaw Brute Boss fpi

Current code


New code




remember to give it another file name and put it in your enity's directory.

Now the character is going to go berserk and maybe crash the game, but you now know. I strongly suggest paying genius Corno_1 if he still has his script service and getting FPI EditPad it can almost write your script for you, then read A Complete Newb Guide to Scripting_files, ocfpscguide

http://forum.thegamecreators.com/?m=forum_view&t=142864&b=23

http://forum.thegamecreators.com/?m=forum_view&t=129738&b=23

http://forum.thegamecreators.com/?m=forum_view&t=192148&b=23

http://forum.thegamecreators.com/?m=forum_view&t=211199&b=23

Well that should get your head swimming, Cono_1 page is the last one in the list here.

PS: I used
appear=appear.fpi
Main=main-weapon.fpi from Dark AI
destroy= fadecorpse.fpi

Shoot chase10.fpi
with great success.. as soon as the characters appeared the Player was being attacked. Yea I know your not to use a shoot script with the DI script. But it really made a difference.

Time to go now.. the rivers rising and the pontoons have holes in them, and my husband can't find the paddles.

oh a great patcher for almost anything, is Oogoo, an inexpensive silicone clay that is easily made

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