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iOS and MacOS / agk::GetDeviceWidth returns height for IOS 8

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ikenstar
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Joined: 26th Apr 2013
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Posted: 6th Oct 2014 15:53
I published a game for ipad using agk1.7 a year ago. The same build not showing full screen, if I updated the ipad to IOS 8.
And the reason is agk::GetDeviceWidth returns height (instead of width) in landscape mode only in IOS 8. In all older versions, it is returning correct value.

Rakesh-
xGEKKOx
AGK Master
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Joined: 7th Dec 2008
Location: Italy
Posted: 5th Nov 2014 00:29
You need to use the new template and iOS 8.
Look the template i gave for free on the AppGameKit product page.

ikenstar
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Posted: 21st Nov 2014 18:37
Can you please send me the link where I can found New Template for IOS 8. I checked AppGameKit product page but couldn't able to find it.

Rakesh-
xGEKKOx
AGK Master
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Posted: 24th Nov 2014 14:47
is the last template you find in the package.
or you can also use my template on the agk product page forum

ikenstar
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Posted: 27th Nov 2014 12:35 Edited at: 27th Nov 2014 12:38
I have tried your template and the issue is same. The screenshot is taken from IPAD 2 version IOS 8 (Not displaying in full screen).

Rakesh-

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xGEKKOx
AGK Master
15
Years of Service
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Joined: 7th Dec 2008
Location: Italy
Posted: 9th Dec 2014 01:19
I fixed that for iPad 2!!
You must invert in my GekkoManager the height and the width of the OBJ C result.
Sorry but this part must be done manually.
Apple changed the resolution based on the orientation.

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