Quote: "Multiplayer is best and easiest implemented when it is planned from the start"
Hence, one of the reasons I had to start again. lol.
But I found a nice way to slot in multiplayer to an offline game, it takes some work, but I should be able to help Dimis make the shift.
Quote: "I think I would let it come later and not distract from the completion of the offline mode. "
Funny enough, SFV did not even ship with much of an offline mode; not even any AI! Personally, this is one of the many reasons why I have this concern, and it seems Capcom have a similar multiplayer first focus
Now the next point is focus
From the early 90s to present the moment, I personally still find fighting game AI boring, and today I would not personally consider buying an offline fighting game. A beat-em-up, maybe, or something like Bushido Blade, maybe; perhaps Dimis will be the first to be able to entertain me for more than 30 seconds with fighting game AI, and I suppose the bots are nice for punching practice.
Ultimately, what I am saying here is personal. Take it with a grain of salt Dimis; this is one end of the scale, I am a person who does not play with friends offline; unless we are playing Wii Party or Mariokart. I am busy playing Counter Strike with my friends online, unless I am busying playing the AI in Civilization 5.
There are many people who do not want to play online as you mention.