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Work in Progress / Retro Style Turn-based RPG (Dark gothic Diablo-feeling)

Christian Andersson
Years of Service
User Offline
Joined: 14th Jul 2010
Posted: 27th Nov 2014 13:29
Hello Game Lovers!

I hope to be able to announce a new game very soon, called "Lord of the Dark Castle". This YouTube link gives a short walk-through:

Only a few more weeks of iterations, mainly level graphics improvements and a couple of additions of skills/enchantments is left.

There is a Kickstarter page where you can pledge a little amount to receive your reward at Christmas Day, AND/OR you can just download a free full-featured 1000 turns limited version from there:

Below is a screenshot and some main game features.

7 levels, all with their unique environments and graphics.
Randomized level builder. Randomization gives each new game a completely new gaming experience, including random monster, treasure and item spawns.
25 Unlockable Achievements: each achievement gives you bonus gold in new games
45 Unique Skills (E.g. First Strike, Charge, Pick Lock, Giant Health, etc)
18 Unique Monsters + Elite versions
15 Unique Weapon types
3 Full Sets of Armor: Cloth / Leather / Plate
2 Jewely Pieces: Ring and Amulet
7 Effects/Spells (Poison, Disease, Fire, Cold, Life Drain, Fear, Web)
6 Enchantments/Spells: Invisibilty, Regeneration, Speed, Freeze Time, Summon, Teleport
Enchanted items: weapons and armor can be enchanted with skills and spells.

Creator's Visions & Goals with this game:
Casual, Fast & Easy to get started. Have 30 minutes on the bus/train? Give it a go and see how far you get. If you have a good round and play well, it is possible to beat the game within 1-2 hours.
This is STRATEGIC dungeon crawler - NOT a no-brain-dungeon-brawler! Casual does NOT mean easy! Normal mode is pretty difficult, and you may have to try many times before you win the game.
Big replay value! Every new game is a new experience. Level randomness, monster spawns and different skill choices makes up for lots of variety.
Flat Skill Tree where no skill is dependent on any other. Each skill provides an important strategic advantage on its own.
Every hit counts! It is not wise to make a move that ends next to a monster, because then, the monster may hit first!
All monsters have unique strengths. Not even the rats are "safe kills".
The majority of monsters can wear EXACTLY what YOU can wear. If you drop something, they might pick it up and use it against you!

The main game forum page:

On this forum, you can read more about the game, view some screenshots, post bug reports and see the planned TODO feature list.

I hope you like the game, and I'm looking forward to some new downloaders and visitors!
If you want to discuss this game more, please message me either within the Kickstart project or within the Main Game forum.

Best Regards
/Christian Andersson, Craze Creative Studios

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