OK i saw a thread requesting a way to have the player die and have it count as a win, there is a way to do this, in fact several ways and since its the main feature of the game Im currently working on Im really loathe to share it but share it I shall!
Method 1:
have a trigger zone or winzone covering the entire map and place this code into its main fpi (same as winzone code only with an added condition that the player must be dead)
:state=0,plralive=0:activateallinzone=1,sound=$0,state=1
The problem as Ive encountered it with this method is that it will indeed register as a win criteria in the test game environment but doesnt seem to work in a built game
Method 2:
This is much simpler, where you make it LOOK like the player has died, but instead simply teleport them to a winzone.
ie the player has 100 health, so
:plraddhealth=-99,plrmoveto=Win Zone
which makes it look as tho the player is taking damage, it then black screens like they died and the next level loads, or an image, hud, video etc etc
Method 3:
Combining the two:
plralive=0:plrmoveto=Win Zone
Again doesnt seem to work in built games, but test it and see for yourself
Hope that helps add some new depth to the gameplay options available to fpsc developers
smoke em if you got em