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Geek Culture / Next-gen DirectX

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IanM
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Location: In my moon base
Posted: 5th Dec 2003 21:54
The next generation of DirectX : http://www.beyond3d.com/articles/directxnext/

The highlights :

Finally, virtual memory management for graphics cards
- Only the mip-map levels that you are actually using will be mapped into video memory
- Meshes mapped in only when they are visible
All this means that the memory that you have on your card will go a lot further.

Passing data between different shader stages, or even between different rendering passes.

Create new triangles in your vertex shaders

Faster API
OSX Using Happy Dude
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Posted: 5th Dec 2003 22:00
Looks good - bet it'll be a real pain to program for though...


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
M00NSHiNE
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Posted: 5th Dec 2003 22:12
If it makes DBPro go an extra few (thousand) miles then I dont give a flying fungus how difficult it is to program for...

ZEDWARE website coming soon... //END TRANSMISSION//
Neophyte
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Posted: 5th Dec 2003 22:15
Sweet! I can't wait.
OSX Using Happy Dude
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Posted: 5th Dec 2003 22:22
Quote: "If it makes DBPro go an extra few (thousand) miles then I dont give a flying fungus how difficult it is to program for..."

Only because you wont be programming it


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
Rob K
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Posted: 5th Dec 2003 23:39
Quote: "bet it'll be a real pain to program for though..."


I really don't think that it can get any worse that DirectX.


BLUE GUI Plugin: http://blue.robert-knight.net / BLUE IDE [href]http://blueide.sf.net/ - Replacement editor for DBPro[/href]
Shadow Robert
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Location: Hertfordshire, England
Posted: 6th Dec 2003 00:34
DirectX 10 has alot on the drawing board, but there is nothing truely solid yet. Remember most of this is still just ideas, Microsoft have had big plans for each Windows and DirectX incarnation that have never ended up being seen to the public.

So try to remember thier aim is oftenly out of thier compatibility reach.

DirectX9 has set the standard for most of the next generation cards, however like the GeForceFX; nVidia's next generation is also shaping exactly how DirectX10 will look, perform and is capable of.

The main branch is actually the fact that nvidia will be leaving graphics cards soon, this isn't to say that they're stopping making processors ... just the cards.

What exactly does that mean? And what does that have to do with DirectX10?

Well if anyone remembers the early 386 Models, you were capable of installing larger Ram Sets on thier board and were even capable of installing CoProcessor Boards.
This is what will shape the 6th & 7th Generation of Cards from them; as Shaders are becomming more common and infact are the eventuallity, rather than giving the user more boundry between the GPU and the Graphics APi as was Direct3D's first mandate to bridge the gap with understable interfaces. What nvidia are doing is actually putting this gap back in, we've already seen the assembly level of graphics manipulation. Cg 2.0 however stands to give the users 100% Independant Control of the Graphics Processing Units.

We're not talking the level of what shaders currently have, we're talking the exact same control you have over your x86 processor.
Only one hell of alot easier to use due to it's RISC and new ARM architecture.

DirectX10 will finally bring to the table almost a decade after it was first created, what developers have been after all along.
Real Control.

^_^ but yeah from a programmers point of view, maybe DirectX's setup now to how it was might seem like a backward step. Except now you have the fully APi, plus fully control.
Not to mention all the abilities of the CPU, specially designed for 3D interpretation.

however you look at it, IBMC's are changing and in a BIG way.


Detonating a nuclear device within the city limits results in a $500 fine!
900mhz|256mb|FX5200Ti 52.16|Dx9|WXP-Pro
Chris K
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Posted: 6th Dec 2003 00:45 Edited at: 6th Dec 2003 00:45
Seems like this is a bigger improvement than on previous occasions. I for one can't wait.

One a side note, Raven, you may know ridiculous amounts of information about computers, but please work on your English.

For the last time it's thEIr

Quote: "Oftenly"

I mean, really.


...and like that; he's gone...
OSX Using Happy Dude
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Posted: 6th Dec 2003 01:24
As Raven has stated before, he's probably dyslexic...


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
Ian T
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Posted: 6th Dec 2003 01:27
DX10 is Longhorn era last I checked-- we won't be seeing this 'til '06. I'm fairly certain M$ said it was official that there wouldn't be another point release until Longhorn.

--Mouse: Famous (Avatarless) Fighting Furball

A very nice %it, indeed.
Ian T
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Posted: 6th Dec 2003 01:28
Oh, just read that in the first sentance of the article. *sigh*...

--Mouse: Famous (Avatarless) Fighting Furball

A very nice %it, indeed.
OSX Using Happy Dude
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Posted: 6th Dec 2003 01:30 Edited at: 6th Dec 2003 01:31
Longhorn supposed to be out in '05 (if we're lucky). There will be a downloadable version of DX10 for, I presume, just 2000 & XP.

I do hope they make DX10 easier to program for - get rid of the COM interface...


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...

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