After spending a few hours searching both Google and the forums I cant seem to find an answer to this problem.
Ive been learning to model and texture recently (since my game used simple square based geometry and a single monotone colour scheme the various norm, spec and lighting maps were never much of a concern
on the static entities the rise and fall of shadow was enough to highlght the detail in the model
However when it comes to Dynamic entites, until recently they were either white or black when lit, now having create _D, D2, N and S maps for them they render correctly in game but only when static?
Ive seen this issue addressed many times but cant seem to find any solutions for it?
just to add a little extra info, i followed bootlicker's excellent texturing tutorial to generate the maps and I get the feeling from what ive seen in posts this isnt neccesarily fixable, but some people have? Its all very confusing.
I've tested with various combinations of dynamic lights and static lights, with the entity both dynamic and static. and curiously with no lights at all and ambience set to 0 it glows like its ambiently lit anyway...
Here is the object static with a static light source
note the shadow on the right
heres a dynamic object with a static light source
no shadows of any kind and it actively stands out from the shadows on the counter
now a dynamic object with dynamic light source
no shadows of any kind even on the surface and again the model stands out from the surface
and a static version with a dynamic light source
again the shadowing is correct with a dynamic light but the
entity itself is static
My Question is this
How to I go about making the dynamic one react the same way to light as the static one? they are using the same texture map (Below)
Texture_D
Texture_D2
Texture_N
Texture_S
No shaders seem to work and I delete the bin and dbo files between tests, so Im not sure what the problem is exactly
Any and all help will be greatly appreciated, its not a neccesity to finish my game but would make it go from A tp A+ ya know?
Thanks for ya time
smoke em if you got em