Froschkerl
Quote: "I'm trying to create my own, to be a Little more proud of the outcome"
Yes, it's not that hard
Quote: "Is there a command like ifbuttonpressed or something like that?"
Yes, look in your syntax list for a command "keypressed & scancodekeypressed". Right after the "hud" displays goto another state. Then use either "keyprssed=x" or "scancodekeyprssed=x"
(I prefer the scancodekeypressed,the scancode for "F" is #33.)
Then right after that use the "hudfade" command.
Sort of like this...lets say the hud displays at state=3?
:state=3,plrdistwithin=40:hudshow=THE NAME OF YOUR HUD,state=4
:state=4,scancodekeypressed=33:hudfadeout=THE NAME OF YOUR HUD
But remember, the player will somehow have to told to "fade"
the hud, they need to press "F". You could add text on the hud to tell the player this? But that's up to you.
best
My games never have bugs. They just develop random features..