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NaGaCreMo / KingdomBattleGrounds [AGK] - NaGaCreMo 2015

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MrValentine
AGK Backer
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 15th Jan 2015 18:32
LOL, nice!

I might play with LUA sometime soon... still need to get my head around it...

SoftMotion3D
AGK Developer
18
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 17th Jan 2015 07:14
well im at the half way mark now and things are looking good so far.

I have done some minor tutorials inside the dungeon of the castle and now its time for me to put up some fighting scenes.

As i stated before ...this will mostly just be a mockup level.
I want to be really clever with my level design so what i release at the end of this month will most likely change.

I will post some game play soon!

www.sheldonscreations.com
SoftMotion3D
AGK Developer
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Location: Calgary,Alberta
Posted: 17th Jan 2015 23:26
new title image for now...

im just putting some of that together and maybe i just might have a game uploaded for you to try out in the next week.




they are all animated walking forward behind the menu.

www.sheldonscreations.com
MrValentine
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Playing: FFVII
Posted: 18th Jan 2015 07:38
Sweeeeeeet! I like it!

SoftMotion3D
AGK Developer
18
Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 18th Jan 2015 17:12
i will not have the editor done yet but you will be able to draw your own character and sandbox battle ground.

-adventure will be a single player rpg
-battle grounds will be a multiplayer field battle up to 4 teams
-options will allow you to configure the keyboard and some minor graphic settings.

Thanks!

www.sheldonscreations.com
MrValentine
AGK Backer
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Playing: FFVII
Posted: 18th Jan 2015 17:17
Do I smell Demo incoming?

SoftMotion3D
AGK Developer
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Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 18th Jan 2015 21:19
Quote: "Do I smell Demo incoming?"
im working on it

i had this cool idea that i just coded in.

-the guys are down on their knees while its loading the tiles.
-when the tiles are loaded they all stand up
-menu appears
-they all start walking
-background fades in
-infinate looping back ground as they all move

it looks really dang good!

I pray that paul manages to fix the obj format loading time or i will be forced to convert this back to agk v1.

www.sheldonscreations.com
MrValentine
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Playing: FFVII
Posted: 18th Jan 2015 22:13
How long are we talking? Minutes or seconds?

Sounds like Saturday Night Fever...

SoftMotion3D
AGK Developer
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Location: Calgary,Alberta
Posted: 18th Jan 2015 22:28 Edited at: 23rd Jan 2015 19:05
edit: switched to ago format

www.sheldonscreations.com
SoftMotion3D
AGK Developer
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Location: Calgary,Alberta
Posted: 19th Jan 2015 02:12 Edited at: 19th Jan 2015 02:14
ah....im gunna fight through it.

it just sucks that it take 2 mins just to test a new chunk of code or even just testing an adjustment.

i would switch to agkv1 however the compiler just sucks.... this new one with the code folding is a huge thing and makes it easier to organize code.

so just maybe i will still have a demo out. This has just increased my development time for the worse!

www.sheldonscreations.com
MrValentine
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Playing: FFVII
Posted: 19th Jan 2015 10:58
What happens if you remove the sync call during the loading procedure?

SoftMotion3D
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Location: Calgary,Alberta
Posted: 19th Jan 2015 16:15 Edited at: 19th Jan 2015 16:16
its the same

i probably need to start converting this back to agk v1...

im gunna miss code folding.

www.sheldonscreations.com
MrValentine
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Playing: FFVII
Posted: 19th Jan 2015 17:03
Maybe there is something in the mechanism that is lugging V2 behind? try to analyse it further, maybe you are using an effect or something that is no longer relevant? I hope TGC look at your issue soon...

Conjured Entertainment
AGK Developer
18
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 19th Jan 2015 19:08 Edited at: 19th Jan 2015 19:11
Quote: "i probably need to start converting this back to agk v1..."

Are you running v1 and v2 on the same system?
I have not made the move over to v2 yet, but I may give it a try now if I do not have to uninstall v1.


Using AppGameKit V1 Tier 1
SoftMotion3D
AGK Developer
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Location: Calgary,Alberta
Posted: 19th Jan 2015 21:01
yeah im running both on the same system in different install folders.

there is others complaining about object load times as well so i know its not my code.

most of my models have next to no polys... and they still take a long time to load.

www.sheldonscreations.com
MrValentine
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Playing: FFVII
Posted: 19th Jan 2015 21:32
Something must have gone amiss during he transition of code... just a matter of time... <-- lol

SoftMotion3D
AGK Developer
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Location: Calgary,Alberta
Posted: 20th Jan 2015 19:33
great news! paul just confirmed the bug and has fixed the load time..... now im just waiting for an update to continue on with the project using agk 2



www.sheldonscreations.com
MrValentine
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Playing: FFVII
Posted: 20th Jan 2015 19:38


That is great news!

SoftMotion3D
AGK Developer
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Location: Calgary,Alberta
Posted: 23rd Jan 2015 19:05 Edited at: 23rd Jan 2015 19:07
ok im back on track today!

just finished converting all my objects to .ago format

here is a screenshot of the new menu.


i went with a darker outline so you could see depth on the characters and background better!

they walk in the background and the background keeps scrolling threw infinitly!

www.sheldonscreations.com
MrValentine
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Playing: FFVII
Posted: 23rd Jan 2015 20:51
But does .ago support animation as you use it?

I would risk saying that looks quite polished already... perhaps some shader effects are needed

Mind you I have some further understanding of Vertex and pixel Shaders now currently studying about Textures and such



SoftMotion3D
AGK Developer
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Location: Calgary,Alberta
Posted: 23rd Jan 2015 20:55 Edited at: 23rd Jan 2015 20:56
ago will support it eventually...

im still using my invented ob2 format for the animation.

this now loads close to 5 seconds

www.sheldonscreations.com
MrValentine
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Playing: FFVII
Posted: 23rd Jan 2015 22:01
Nice...

Would love to see you build this into a full on RPG!

SoftMotion3D
AGK Developer
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 25th Jan 2015 18:37
game proto type posted....try it out....leave some feedback!

see first post for download.

i have now fullfilled my nagacremo'2015 pledge!

www.sheldonscreations.com
MrValentine
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Playing: FFVII
Posted: 25th Jan 2015 19:23
YAY!!! Congrats 😤 will be able to try it out tomorrow!

SoftMotion3D
AGK Developer
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 26th Jan 2015 19:09
the continuation of this project will now be here:

http://forum.thegamecreators.com/?m=forum_view&t=213416&b=48

www.sheldonscreations.com
baxslash
Valued Member
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Joined: 26th Dec 2006
Location: Duffield
Posted: 27th Jan 2015 15:53
Nice work SoftMotion3D!


Using AppGameKit V2 Tier 1
SoftMotion3D
AGK Developer
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 4th Feb 2015 18:11
thanks!

this month im working on graphics and an inventory system. Maybe i will have a real demo after this month or early next month.

www.sheldonscreations.com

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