arrojar entidad y que explote
Great, all you need to do is add this line to your
remote control entity....
:nearactivatable=0:settarget,activatetarget=2
Then for your target entity(zombie,enemy) place this line
somewhere at top...
:activated=2:waypointstop,settargetname=turtle,state=2
:state=2:rotatetotarget
:state=2:animate=2,movefore=1
I was using "waypoints", hence "waypointstop".
Try a test run on an empty map with your remote control entity,
place any stock character in map, waypoints is your choice,
here is the full script for that character (zombie)
:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse
:activated=2:waypointstop,settargetname=NAME OF YOUR REMOTE CONTROL ENTITY,state=2
:state=2:rotatetotarget
:state=2:animate=2,movefore=1
:state=0,plrdistwithin=300:waypointstop,state=1
:state=1,plrdistfurther=40:rotatetoplr,movefore=2,animate=2
:state=1,plrdistfurther=300:animate=1,state=0
:state=1,plrdistwithin=40,rateoffire:rotateplr,animate=92,plraddhealth=-20
Note: remember to enter NAME of your remote control entity in script."settargetname=x"
Try this out and see how it works.
best
My games never have bugs. They just develop random features..