Hello Fellow Forumers!
I have finally got the physics figured out in my Breakout/Pong Mashup game, aptly titled "PongOut!".
Whilst I do not currently have a demo of any kind, I am swiftly working to create one. I wanted to get my thread started and let everyone know where my current status was on my project, now that we're 17 days into the event.
Anyway, here's what I'm planning for the game!
- The game will feature at least several levels of brick-breaking goodness!
- When there are only a few bricks left, the game will decide on a random brick to become the opposing paddle, which will then do everything in its power to stop the player from breaking the rest of the bricks! If the opposing paddle hits a score of 21, you lose that level and are forced to restart!
- While I'm not planning on powerups at the moment, rest assured there will be some in the future!
- The entire game will be medialess, except for some sound effects, so it will barely take up any space on your hard drive at all (like that's even a concern these days
)
- Each level will have a very unique design and use fancy math to make such designs possible!
- If you complete any given level in less than one minute you'll get a surprise...
Technical things of interest
I have a generic function which allows me to create a row of bricks of any length and control many parameters, such as position, size, color, and spacing. Pictured below is what is achievable just by changing the spacing of the bricks:
No Spacing
Minimal Spacing:
And LOTS of spacing to create "dashes":
I will do my best to upload a demo within the next day or two, please be patient! At least I have screenshots to post.
So there you have it! I can't wait to get this more off the ground!
It's back, baby!