Version: 1.20 with unofficial beta
Here's my results after about 1 and a half year of work on a project that, at first, was supposed to be just a single-level demo level for a friend.
After having tried (and failed) many times to create a game based on existing ones, i eventually identified some of the real potential (and limits) of FPSC.
I then decided to make a "simple" WW2 game, taking ispiration (but not copying) from the "big classics" we all know.
So here we go with "WW2 Skirmish" (I really couldn't find a better title
), a 3-level game where I wanted to try out some basic technical features I have learnt/seen on the forum or read on the community guide.
This is just little more than an alpha and everything is still WIP. My goal is to finish it and maybe release it for free before moving to FPSC:R.
The plot is quite dull (just little more than an excuse to explore the levels and shoot some enemies):
The Nazis are developing a new military gas - you must stop them.
In the first level the player must gather military intelligence from a bunker; in the second level you must find a britsh POW and in the third level the objectives are a scientist to kill and a bio-sample to recover.
I'm using the V1.20 with the last unofficial beta. The guns are the "old" (v1.16-1.17) stock ones with MP6 hands and fixed gunspecs.
Entities are mostly stock media and official model packs (with some free community entities i got when FPS-Files was online).
My future plans about WW2 Skirmish are fixing the existing bugs, improving the gameplay (the whole game is a little too easy right now...and a little boring as well) and enhancing the techical part (lightnig, shaders, etc.).
Moreover i would like to make some custom HUDs to improve the general gameplay experience (for example a simple "press 'o' to show the objectives") and some kind of tutorial would also be great.
At this point, I just want to show you some of my progress.
Let me know your first impressions!
Edit: fixed screenshots