Quote: ""Double check
your .fpe files"
How to do this? "
You have to navigate to the folder where the entity is located and open the FPE file in notepad. For example, let's say you need to fix a door in the WW2 category. You navigate to "Files\entitybank\ww2\scenery\doors\" and we want to edit "door_a.fpe". Open that file in notepad and the texture is specified with the following:
textured = texturebank\ww2\scenery\doors\door_a\door_a_D2.tga
If it is a segment wall (example a wall from WW2 category), you would navigate to "Files\segments\ww2\rooms\" and open the FPS file (FPE is entity; FPS is segment). For example, if we want to fix/edit the Bunker Radio Room Low, you open the "Bunker Radio Room Low.fps" file in notepad and edit the multiple textures. Textures are specified in multiple lines since there are multiple parts for segments.
Chances are, your "white texture" issue is either an FPE/FPS pointing to somewhere where the texture is missing, or it is pointing to a texture where the format is not supported (for example a JPG specified where JPG was dropped after v1.18). Textures for segments usually are found in the "Files\texturebank" folder, although some artists have put them in the segment folder with the item. Entity textures usually accompany the entity files in "entitybank", but can also be in the "texturebank" folder.
Another reason textures appear white- during the install it could not copy the files into the appropriate folders due to level access. When you run the install for FPSC or an update, it is always good to right-click the file and select "Run as Administrator". This way it will install all files needed, particularly if you are installing in the default folder location.
There's no problem that can't be solved without applying a little scripting.