Hi there,
Is it possible to change the colour used to denote transparent areas in our sprites? I have several sprites with areas of black in them and AGK2 is interpreting these areas as transparent.
Can this setting \ colour be changed globally or is it set on a sprite-by-sprite basis?
I guess if it comes down to it I could change one of the RGB values to 1 instead of having all three of them at 0, to the end user this will still appear as black, but to AppGameKit it won't be and thus not interpret it as a transparent area. The only problem with this approach is the anti-aliasing along the edges of the black areas.
I did a Google search of the forums before posting, saw some threads relating to DBPro suggesting the use of Set Image Color Key() but didn't find what I was looking for in relation to AGK2.
Looking forward to your feedback, thanks.
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// Coding In BASIC using AppGameKit V2
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