OK NcMako kindly helped me troubleshoot the quicksave/load scripts for my game.
However Ive noticed a problem, while intentionally testing the fail state for this particular section of the game (the trigger event for the quickload) I've noticed It only works as many times as there are player lives. After the 3rd fail it respawns the player at the start marker instead of reloading the quick save.
It goes like this.
Player given gun > Quick Save
Player shoots incorrect target > quick load (works fine)
Player shoots incorrect target 2nd time > quick load triggers, (fine)
Player shoots incorrect target 3rd time > quick load triggers, (fine)
Player shoots incorrect target 4th time > quick load triggers, player respawns at start marker, no weapon, no ammo
Its the strangest thing.
Anyone have any thoughts on this or how I can prevent it?
:state=0:fpgcrawtextsize=36,fpgcrawtextfont=verdana,fpgcrawtextr=190,fpgcrawtextg=190,fpgcrawtextb=190,fpgcrawtextx=50,fpgcrawtexty=50
:state=0:fpgcrawtext=You Killed A Hostage!,etimerstart,state=1
:state=1,etimergreater=2000:fpgcrawtext=You Killed A Hostage!,quickloadgame
Thats the script in the 'hostages' destroy slot
smoke em if you got em