Only 4 published apps.
First was a 1 level demo I released the first week AppGameKit came out called '
Angry Piglets'. (no longer available for download)
Next was a board game called '
Twenty Squares' that was about 2 months after AppGameKit first came out. (you can get that version at my website)
Both of those were self-published PC versions.
Then I took a break from AppGameKit and came back recently to make '
6 Marbles' for Android devices. (you can get this one at Google Play)
And lastly the entry for FlexIndie JAM 1 called '
The Cult Initiation'. (You can get that at FlexIndie, for Androids)
In development:
I have '
Pocket Poker' and '
Hot Slots' underway and listed as WIPs here in the forums, which should both be released by this months end.
I am also working on Version 2 of '
Angry Piglets' which now has 8 levels, with 3 styles of game play.
That one has a bit of work left to do, but should be out by May.
Lastly, '
Gladiator Quest' has risen from the ashes, and has just began its new journey.
It is a multi-player RPG that is geared as being my main long term project, and should see its BETA release this summer.
Concepts:
'
Granny's Lawn Mower Racing!' - Comical Multiplayer Racing
'
Double Trouble' - Action game inspired by Funnell7's 'Double Lane'
'
untitled' - Word Puzzler
Everything in progress is intended to be released for Android at both Google Play and FlexIndie.
Quote: "Happy Chick Platform Game has over 95,000 downloads "
That is an impressive number for indies like us.
What is your secret... paid advertising?
If so, where and what investment can we expect to make to get numbers like those?
Any advice would be greatly appreciated.
Quote: "I have published following games made with AGK2:
Dungeon Burglar:
Matrix:
Rocket Attack:"
Whew, 'Rocket Attack' has over 10,000 - 50,000 installs!! WELL DONE

Somebody should give that man a cigar, and a developer's badge.

Any marketing advice from you would be greatly appreciated as well.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1