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Work in Progress / The Changeling

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Naesa
16
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Joined: 21st Dec 2005
Location: Sweden
Posted: 1st Mar 2015 14:07
Hello,

I'm having a go at making a Zelda-inspired game in DBpro. Just wanted to share this very early screenshot with you guys. Any thoughts and suggestions are welcome!

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Paronamixxe
AGK Bronze Backer
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Location: Sweden
Posted: 1st Mar 2015 16:14
Looks really cool! You should upload an image of the game in action!

Don't forget that you can embed images etc in the post, just use [ img ]URL[ /img ] (without the spaces).

cheers
Naesa
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Posted: 1st Mar 2015 17:48
Thank you! I will as soon as there is any action to show

Ah yes I forgot about that, thanks. I'll embed them next time
Ortu
DBPro Master
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Posted: 1st Mar 2015 19:44 Edited at: 1st Mar 2015 21:13
Really great looking man, you do the hand painted style well. Looking forward to see how this shapes up.

This sort of project has a lot of potential, the challenge will be to give it something unique that makes it zelda inspired and not zelda clone. Good luck!

Chris Tate
DBPro Master
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Posted: 1st Mar 2015 22:17
Nice !!!

Naesa
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Posted: 2nd Mar 2015 00:20
Thank you very much guys for your kind words. I agree with you Ortu that it needs something special to set it apart from the Zelda series. Any suggestions is appreciated!

I am for example thinking about some sort of basic survival system in which you need to gather food and drink to stay alive instead of collecting hearts.
Paronamixxe
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Posted: 2nd Mar 2015 17:39
I like the idea of having a, somewhat, simple survival system. Maybe you could grow crops outside your house? Just a thought.

cheers
Naesa
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Posted: 2nd Mar 2015 23:56
Great idea! Could be like a harvest moon type of thing
Naesa
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Posted: 3rd Mar 2015 00:12
A little bush chopping action I'll try to get a video uploaded soon with some enemies and perhaps an indoor scene.

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Ortu
DBPro Master
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Posted: 3rd Mar 2015 03:21
very nice, I'm liking the depth of focus

Naesa
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Posted: 3rd Mar 2015 11:06
Thank you. All thanks to Evolved's advanced lighting routines. The overall style is inspired by 3D dot game heroes which is an awesome little game.
Rudolpho
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Posted: 4th Mar 2015 18:54 Edited at: 4th Mar 2015 18:54
I agree with the other posters, really awesome looking graphics-wise and it seems like you are well versed in the programming aspects as well what with the quick implementation of the harvesting feature
I'm looking forward to see how this will develop.


Also nice to see more swedish people around here, let me know if you want to team up on something sometime...

Naesa
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Posted: 6th Mar 2015 19:15
Thank you! It would be really cool to team up on a project sometime. Swedes unite Btw your DX11 engine is incredible!
Naesa
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Posted: 6th Mar 2015 19:20
Here is a shot of the first enemy of the game; the nasty Swineosaur!

I will try to get a video up by next week to show some of the current gameplay.

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Rudolpho
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Posted: 9th Mar 2015 20:48 Edited at: 9th Mar 2015 20:49
Thanks
And haha, most nasty looking indeed...

Quote: "I will try to get a video up by next week to show some of the current gameplay."

Looking forward to it, videos always say more than pictures

Naesa
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Posted: 15th Mar 2015 12:38
Sorry for the slow updates but work has been getting in the way of game making. But I've got most of the physics sorted as well as enemies, attacks, blocking and some effects up and running anyway.



Naesa
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Posted: 15th Mar 2015 13:13
The water looks a bit flat right now as I've had to rework it due to some graphical glitches, but it'll get better
Paronamixxe
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Posted: 15th Mar 2015 13:43
Looking really awesome. Loving the particle effects!

cheers
wattywatts
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Posted: 16th Mar 2015 03:59
It does remind me of 3d dot game heroes, great game right there. I like the stars above the monsters head after being hit, more bugs bunny type cartoon effects like that would be awesome.
Chris Tate
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Posted: 16th Mar 2015 22:28
Quote: "work has been getting in the way of game making"


An indie gamer maker's thorn in the flesh. I am feeling this pain. But at least some money earned can go towards assets.

Stab in the Dark software
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Posted: 17th Mar 2015 01:48
Great looking screen shots. Evolved shaders really make it pop.
At this point we must have video clips.

Are you using a physics engine?

WindowsXP SP3,Vista,Windows 7 SP1, DBpro v7.7RC7
Stab In The Dark Editor
The coffee is lovely dark and deep,and I have code to write before I sleep.
29 games
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Posted: 18th Mar 2015 23:23
This looks really good. Agree with Chris, need to see some video clips or, even better, a playable demo.

Naesa
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Posted: 21st Mar 2015 14:40 Edited at: 21st Mar 2015 14:50
Hi guys, sorry for the late replies but I've been busy at work again. I'm hoping that I'll be able to spend some more time on the game in the beginning of April. Also with any luck I'll have a video up by the end of next week.

Quote: "Looking really awesome. Loving the particle effects!"

Thank you Much of the credit should really go to Evolved, though.

Quote: "I like the stars above the monsters head after being hit, more bugs bunny type cartoon effects like that would be awesome."

Yeah I totally agree! It lightens everything up and makes it more fun

Quote: "An indie gamer maker's thorn in the flesh. I am feeling this pain. But at least some money earned can go towards assets."

I hear you! Still, would be nice to be able to earn a living from making games. Seems to be something only a few lucky people get to do.

Quote: "Great looking screen shots. Evolved shaders really make it pop.
At this point we must have video clips. Are you using a physics engine?"

Thank you I'm hoping to get a video up by the end of next week. Hope you'll check it out I am using good old Newton for physics. Perhaps its a bit dated but it still gets the job done (sorta like DBpro, really) and I really like Newton's super fast raycasting and collission checks.

Quote: "This looks really good. Agree with Chris, need to see some video clips or, even better, a playable demo."

Thank you very much. It really means a lot. A video is on the way, but I fear that a playable demo is still quite far away :/
I just checked out Purple Complex and wow, really nice game! It felt very polished and I really enjoyed the art style. Reminded me somewhat of System Shock
Naesa
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Posted: 29th Mar 2015 16:45 Edited at: 30th Mar 2015 20:38
So here is a little video of the game so far:



Sorry for the low quality but my computer lags when I record in 1080p with FRAPS so I had to go half size.
seppgirty
FPSC Developer
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Posted: 16th Apr 2015 01:28
Great looking game. Keep it up.

gamer, lover, filmmaker
wattywatts
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Posted: 16th Apr 2015 04:17
I must have missed the video before. I like the tree animation, everything looks great!
xcal1ber
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Posted: 17th Apr 2015 00:37
This looks fantastic so far!
PIXIMID
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Location: Somewhere your currently not. ^^
Posted: 19th May 2015 21:34
You reap what you sow...

To me i see that this project lives up to that above phrase.


I like this style of graphics.

I got the power...
Lucka
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Posted: 23rd May 2015 16:58
Fantastic.

Lucka - gawteam coder - www.gawgames.com
Chris Tate
DBPro Master
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Posted: 24th May 2015 16:25
Nice work

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