I'm using V1.3.1, the newest I believe. Noticed once I added
an animation to the model was a little larger in fpsc. About
1/4 of the static one. Once I scaled it 400% it was of perfect
size, but the animation was weird
and I lost collision?
(the player falls thru)
Basically what I trying to do is have the player walk across
objects (platforms,large crates,containers..ect) that rock/move
when the player gets on top of them. I attached a pic of my export
Edit: well after many attempts I got the scale correct by
adding more bone to the mesh. The animation plays smooth, it's
just that darn collision.(as in none) I can't get the player
to be able to stand on these dynamic/moving entities while moving.
I read thru several posts with similar problems. Right now I'm
focusing on "colon" in my scripts to see if that helps?
My games never have bugs. They just develop random features..
Lots and lots of random features...