Yeah my prefabs are all still there, Thats how I always test, drop a large hanger, single light, player start, and the entites.
Works like a charm in there, works perfectly whenever there is at least 2 segments upwards unobstructed
If you have the celing only one layer high however, instead of the two in the prefab, the problem occurs.
Its got to be a culling or engine problem as the scripts etc work perfectly in the prefabs.
Another weird issue is that I have a section where the player picks up stuff using the right click after a specific item has been randomly selected by a master script.
The issue is that even though the entites are set to spawn at start=No. they are spawning at the start. the script is activating them when it should as theres a hud displayed when you pickobject which only displays once the item has been activated by the main scripts ifused field.
It was working perfectly till I moved the objects around a little, just picked them up and moved them, absolutely no changes to the scripts etc
I tried with stock media, same problem, took out the master script and had a stock triggerzone, stock playerwithin zone fpi and stock item, same problem, item spawns in at the start and just sits there with no physics till its triggered by the zone then it sits there, you cant immediately pick it up, you have to kick it around and sort of trigger the physics.
its set up correctly, was working minutes before, immobile=no, alwaysactive=yes, physics on=yes, spawn at start= no, default.fpi, stock ww2 radio, stock triggerzone, stock script, same problem.
Interesting part?
Loaded up a level that comes prior to this one where EVERYTHING is set through timed spawn triggers for at least 20-30 items. Works PERFECTLY.
Can fpm's become corrupt and cause issues?
Just incase I rebuilt the level, reworked all the scripts, checked and DOUBLE checked each and every entities property and STILL the problem occurs.
Its really disheartening as my game was SOOOOO close to being ready to post here and now it feels like Ive been dragged back to step 1 just cos FPSC decided it suddenly didnt want to work right.
Gonna uninstall, reinstall, update back to v.120.18 and see if that makes ANY difference
Edit:
On first glace It would appear I was right about fpm being corrupted, sure enough following reinstalling and moving all the assets back into the new install and applying the update, 3 of the four levels in the game so far load up just fine, the one giving me problem? Instant 'Fpm Corrupted'message and loads a blank level.
smoke em if you got em