I have released a game into the Android market using Tier 1 and everything is fine. I now want to port this game to iOS and be able to upload it to Apples App store.
I have access to a Mac running xCode version 6.
I am using AppGameKit version 2.
I have a Apples developers account.
My code runs fine on the Mac.
There seems to be two ways to approach this;
1) Create an IAP file via AGK’s IDE and use apples Application loader to upload the program.
2) Use xCode to incorporate the AppGameKit player and my byte code to create a binary file ready for uploading.
Can someone please send me or point me to something that documents the step by step procedures I need to follow to create a binary file compatible to upload to Apples App store.
Many thanks to anyone that can help me with this.
Kevin.
Kevin