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iOS and MacOS / AGK editor adjustments for Windwos and OS X

Years of Service
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Joined: 17th Apr 2015
Posted: 17th Apr 2015 23:16

my main development is under Windows, but I'm also coding under OS X. So in both environments, I set the AppGameKit editor's encoding to
Windows-1252. And I also set the default end-of-line characters to Win (CRLF).
Is this ok?

Regarding the source and project settings, is there anything else to pay attention to, when coding under Windows and OS X, sharing the source and project files?

Thanx in advance,

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