Hi Brogo,
It really depends on what you want to use the gif for. If you just want to use it as a cinematic or something then use LOAD ANIMATION, LOOP/PLAY ANIMATION, and PLACE ANIMATION; but if you want to use it for a sprite, you're going to have to deconstruct it frame by frame (saving each frame as a bitmap) and then use a bit of code that looks like this:
FrameNum=1
FrameSpeed=100
SpriteX=100
SpriteY=100
LOAD IMAGE "frame1.bmp",1
LOAD IMAGE "frame2.bmp",2
LOAD IMAGE "frame3.bmp",3
DO
FrameTimer=TIMER()
SPRITE 1, SpriteX, SpriteY, FrameNum
IF TIMER()-FrameTimer > FrameSpeed
INC FrameNum
FrameTimer=TIMER()
ENDIF
IF FrameNum > 3 then FramNum=1
LOOP
This example just uses 3 frames to save space. I recommend using the part in the loop in a function that you call during your main loop. If you need help taking apart the frames, you can just use Windows Movie Maker (I think it comes free with most PCs). Check how many frames per second, then move through the animation frame by frame, right-click the picture you see in the animation window, and save it as a bitmap.
Hope I helped(and not too much or too little,
),
juvy
Juvenile Industries
Current Project: The First Room (FPS)
Side Projects: SHIPWRECK, the boss's school project