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Behdadsoft
15
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Joined: 7th Apr 2009
Location: Tehran-Iran
Posted: 24th Apr 2015 11:50
Hi.

I want make a side scrolling game and for this work I made a coin (like Arrow). now I want randomly show it in (x,y) Position.

this is my code also attached coin image, Please Guide Me how can Randomly show it.

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baxslash
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17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 24th Apr 2015 14:21
Have you tried looking at the "Random" command?

Using AppGameKit V2 Tier 1
Behdadsoft
15
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Joined: 7th Apr 2009
Location: Tehran-Iran
Posted: 24th Apr 2015 14:35 Edited at: 24th Apr 2015 15:05
Quote: "Have you tried looking at the "Random" command?"


yes, Isee it and work with it at some code. and I used random for one sprite, while I have 10 sprites with arrow shape. I need do it without destroy my shape.

EDIT:

In other words, I want Randomly change My Function Position.
I know can't change function position but for better understand I said this sentence.
baxslash
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Joined: 26th Dec 2006
Location: Duffield
Posted: 24th Apr 2015 15:38
Can you write what you are trying to do in your own language so I can try translating what you are saying?

I don't want to cause offence but I really don't understand what you mean.

If you know how the Random command works then you can set a random position by using it very easily.

Using AppGameKit V2 Tier 1
Behdadsoft
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Location: Tehran-Iran
Posted: 24th Apr 2015 15:59 Edited at: 24th Apr 2015 16:00
Quote: "I don't want to cause offence but I really don't understand what you mean."


sorry baxslash, for my bad English.

New Explanation:

1- I created a Function for make this shape with coin.



2- according to my code at below, I create a timer for call may function



when my function is calling any time, my function set (made coin shape) at same position, while I want this position to change randomly.

I don't know this explanation is clear or no.
Funnell7
13
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Joined: 8th Sep 2011
Location: UK, England
Posted: 24th Apr 2015 22:45
Behdadsoft, the way I would do this is by passing the random position with your function. Like so;



I would then create the first coin at this position, and then create all the other coins relative to the first coin.

For example;



Apologies, this is a very brief/rushed example, but this should give you the idea...

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IronManhood
9
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Joined: 6th Feb 2015
Location: US
Posted: 24th Apr 2015 22:56 Edited at: 24th Apr 2015 22:59
You could do something like this.




Basically, feed the function a position, then set all the sprites positions based off of the position that was fed to the function.

Funnell7, you just did beat me to it.
Behdadsoft
15
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Joined: 7th Apr 2009
Location: Tehran-Iran
Posted: 26th Apr 2015 13:46
Quote: "Apologies, this is a very brief/rushed example, but this should give you the idea..."


Thanks, No Problem.

Thanks IronManhood for example.

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