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Mriganka
9
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 27th Jun 2015 05:44 Edited at: 27th Jun 2015 05:49
Hello evryone! Well, I posted to ask you fellas about anti aliasing in the engine. Last year from some thread here I downloaded a particular ssaa.fx or msaa.fx postfx shader by bond1 and a few months back I had to format my whole laptop. So I lost it and I want to ask if anyone has a link to it or can upload it here. And also I ream somewhere that anti aliasing can be enabled by putting flag=4 in the setup.ini but id doesn't seem to be working for me. Any insight on this?

ncmako
12
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 27th Jun 2015 07:44
Hi Mriganka
If I understand correctly, is this link to what your
looking for? http://forum.thegamecreators.com/?m=forum_view&t=190852&b=21&p=0
best

My games never have bugs. They just develop random features..
Lots and lots of random features...
Mriganka
9
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 27th Jun 2015 08:19
Thanks man!

Mriganka
9
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 27th Jun 2015 18:12
Just by any means do you happen to know why the polycount doubles when using a postfx shder? I get twice for postprocess=1 and thrice for 2 but it remains the same for 3 and 4 as of that without any postprocessing.

ncmako
12
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 27th Jun 2015 21:53
Mriganka
Did a quick test and I see what you mean The polygons in scene,
correct? Never realized it till now.

My games never have bugs. They just develop random features..
Lots and lots of random features...
Mriganka
9
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 28th Jun 2015 05:52
Yeah. Wonder why it is the same with postprocessing=3 or 4 as that of 0 but in 1 and 2 it gets doubled or tripled.

s4real
VIP Member
17
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Joined: 22nd Jul 2006
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Posted: 28th Jun 2015 12:18 Edited at: 28th Jun 2015 12:18
That's because postprocessing 1 and 2 use full screen shader's and they re render the full screen so that will increase polys and hits performance by about half as much.

Postprocessing 3 is a different way of doing the shader and don't have as much impact to the polys.

Full screen shaders are nice but they do impact on performance.

Hope this helps

best s4real

Amd fx4100,6gb ram,geforce 450
Madcow
10
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Joined: 17th Jul 2013
Location: Somewhere, but not over the rainbow.
Posted: 28th Jun 2015 16:02 Edited at: 28th Jun 2015 16:07
That's some useful info s4real, thank you.
Is there a way to use them (mostly adaptive bloom) without impacting too much on performance ?

Utinni !
Mriganka
9
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 28th Jun 2015 16:23
Thank you s4real! Also I have seen that the depth of field isn't actually true to its definition. Wonder why is that?

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