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Code Snippets / [DBP] - Time based values. Simple movement and adjustment per second

Chris Tate
DBPro Master
Years of Service
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Joined: 29th Aug 2008
Location: London, England
Posted: 28th Jun 2015 16:25 Edited at: 28th Jun 2015 16:26
This simple snippet supplies 2 floating point functions with two integer equivelents to be used as a starting point when creating a value to be affected by a passage of time. For example, if a player must move 10 units per second, you can use the UnitsPerSec# function to return the required units given your current update duration, or the PerSec# function with a parameter used as the timespan.

Develop this further into something more complex and consistent when the need arises.

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