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FPSC Classic Product Chat / 3D Title Menu

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Sinister Spoon
15
Years of Service
User Offline
Joined: 9th Sep 2008
Location:
Posted: 12th Jul 2015 15:51
I wasnt going to say anything cos I just generally assume if Ive had
an idea then the rest of the community has already had it and probably
perfected it long before I even thought of it.

But the interest in one of my other posts regarding a turn based
solution for FPSC games made me think twice so I figured Id make
this post as both a talking point and an example of how it can be achieved
releatively simply if you so desire, Ive attached a built exe of an
example of a 3d in engine main menu if anyone wants to have a look

Also Id like to hear other peoples solutions to jazzing up the stock
fpsc main menus if you feel like sharing too

smoke em if you got em

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ncmako
12
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 12th Jul 2015 16:48
Sinister Spoon
Totally awesome Love the floating menu. It's great to
see one think "outside the box". Had no clue you could do that.
I did take a look at one script and realized one uses the "arrow
keys" to rotate to the other menu options?
Again, great job Sinister!
best

My games never have bugs. They just develop random features..
Lots and lots of random features...
s4real
VIP Member
17
Years of Service
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Joined: 22nd Jul 2006
Location:
Posted: 12th Jul 2015 17:24
Looking very good, nice job on the menu Sinister Spoon


best s4real

Amd fx4100,6gb ram,geforce 450
seppgirty
FPSC Developer
14
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 12th Jul 2015 17:36
This is just dang creative. It gives classic a new style and look. Keep it up Sinister Spoon.

I think it was S4real that made a "level chooser" App. It would be cool to walk into a room. see your 3d menus. and choose where to go. Like a choose your own adventure book.

gamer, lover, filmmaker
Sinister Spoon
15
Years of Service
User Offline
Joined: 9th Sep 2008
Location:
Posted: 12th Jul 2015 19:44
Thanks Everyone

You guys are awesome! FPSC is frustrating sometimes but reading responses like that makes it all worthwhile, alas i fear my game may never reach completion as a hud related memory issue is proving insurmountable at this point blackfox gave me some good advice but after reducing all the texture qualities and light map options (lm tex size is set to 256 instead of 500, quality at 10 instead of 25 etc) its still capping out the memory when I add the script that defines the huds.

Mako - Yeah Your Right about the controls, the arrow keys just set variables and the script for each menu item just uses the plrpointatobject command on the appropriate variable, it took about 10 mins to set up, though you need a seperate entity with a script setting the initial variable and locking the players controls.


s4real - Thanks. I follow your work closely its just a shame none of the mods ive ever used for fpsc do anything but crash my system, but thats to be expected im running windows xp sp2 and I suspect thats probably the root of it

Seppgirty - Thanks Thats exactly the concept I was going for, I had an issue that seems to be ongoing where the game hardcrashes if I use the save/load functions so I made it a rogue like and just coded the newgame button to the win criteria so it simply loads the first level and allows the player to proceed from there.

smoke em if you got em

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