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Newcomers AppGameKit Corner / 2D Sprites in 3D Space

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Maghnus
9
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Joined: 12th Jul 2015
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Posted: 14th Jul 2015 09:17
So, I kind of have an idea for a game using a Ragnarok Online or Disgaea graphics style where the world is 3D, and indeed the sprites have a 3D depth, presence and scaling, but are themselves 2D and always facing the camera as if drawn on the 2D layer. I'll admit I haven't toyed with the 3D side of things much yet, but is there an easy way to do this?
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 15th Jul 2015 03:27 Edited at: 15th Jul 2015 03:48
Model-2-Sprite, and SpriteMe
They are both great and just what you need, so buy the bundle and save $!


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Maghnus
9
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Joined: 12th Jul 2015
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Posted: 15th Jul 2015 04:08
I appreciate the help, but that's not the effect I was talking about. In this screenshot from Ragnarok Online, for instance, the terrain, trees, spell effects, and buildings are 3D, but all the characters are 2D. http://www.rockthe3d.com/wp-content/uploads/2014/12/Ragnarok-Online-screenshot.jpg

http://www.tierradesoldados.com/wp-content/uploads/ragnarok_play.jpg

Games like La Pucelle: Tactics and Disgaea also made use of this, though in those cases the characters were limited to an isometric tile movement, even though the terrain was indeed rendered in 3D: http://www.sosgamers.com/wp-content/uploads/2011/05/La-Pucelle-Tactics-006.jpg

I can't really describe it better, but maybe an image makes it more clear.

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