Quote: "How do I open .fpe files?"
You can open .fpe files (and any of the other types) with just notepad. Remember to make backups of originals if you plan to make changes.
Quote: "It has no animation since it was a converted model rip"
I had a feeling as such. Yes, a model needs to have animation
in order to be usable. As I said the Official Comm. Guide is a good place to start. You can even use a stock characters skeletal rig. Unless..you want your model just to be a static entity.
If you do?....here's a link to "Entity WorkShop2" It's perfect for making static entities..http://forum.thegamecreators.com/?m=forum_view&t=111796&b=21
Do you have "Milkshape or Fragmotion"? Here's a link to a working
fpsc skeletal rig..
Also remember, if you converted a model use it only for PERSONAL use. It most likely is copy-righted.
Quote: "it's a tiny grey dot? Is that a glitch"
No, most likely it's due to missing info in the characters .fpe file like models file path, texture path...ect
I would start with Entity WorkShop2 and make a few static entities
and see how the file structure is setup. Then progress to characters.
My games never have bugs. They just develop random features..
Lots and lots of random features...