Hi, I have wrote code learning from Hands On AppGameKit Basic which I had purchased a while ago, all the players sprites get their physics turn on, all the level loaded also! I send the x&y coordinates of each back and forth between host and client of course, but I notice the physics don't seem to work as the player can struggle and get through the sprites physics! what do I need to add to stop this?
here is a screen shot of it happening:
the player starts off on the other side of the crate and has just managed to bust through so to speak, the game running is acting as a host, physics debug is on of course to see things!
thanks!
Hail to the king, baby!