First off the most important thing:
Thanks for the Support! You all made this game possible, testing, helping, making mods, provide script syntax, as Far as im concerned anyone who has written or responded to me, or wrote anything that helped me in anyway deserves a huge part of the credit for this project, espescially those of you who devoted your time and effort to testing and leaving feedback regarding this project. You are amazing all of you
And I call upon you one final time!
and dont think for one second anyones time or support has gone unnoticed or unappreciated, at credits time I will return to both theses wip threads and EVERY contributor will be acknowledged, the help, support, time and effort of everyone here made this game possible and as far as i care your all part of the team
This Is finally a version of the game I consider to be a fully fledged actual game, or at least the beginning of, this is essentially the version that will be the first public release of the game, the version I approach IndieDB with, Steam, maybe even kickstarter and patreon depending on reception.
What I Need?
QA testing essentially.
I know all of you have been awesome and devoted more time to this project through playing and leaving feedback than I ever expected, but what I need to know really is if this new updated Alpha build is worth taking down those avenues.
-Added Dynamic Objective System
-Added Hub world/overworld in form of 1980's era bedroom,accessing various game worlds within the game through loading different games into the PC
-Added fully functional VCR to overworld along with 4 vhs tapes with public domain content each at least 6 minutes long, one a full 90 minute public domain sci fi movie (Assignment Outer Space)
-Added Tutorial system with dynamic tool tips
-Fully fleshed out all the books within the world with various stories, facts, tutorial information, level information (clues, key locations etc)
-Increased the variety and reliability of the dynamic pointer system (Added new functions, more pointers and better accuracy)
-Rewrote 90% of the diaglogue and reworked many of the assets
-added intro splash crediting both the FPSC Engine and Black Ice Mod Directly
-added story intro fmv over load screens
-developed a smooth transition into and out of load screens through clever hud manipulation
-added read me with current known bugs and EULA
-added an EULA acceptance screen to game launch
-reworked the sound design
-added game main menu
-Completely reworked lighting after reimplementation of BlackIce into the project
-added twitter info to game over and game won screens
-added extra sarcasm
-added easter eggs and multiple pop culture references
-added new sound effects
-added achievement system
-optimized many of the scripts removing duplicate common functions to setuplevel.fpi rather than repeated game scripts calling them redundantly
-reduced reliance on variable system in favour of activated=x
-reduced polygon count considerably to aid fps
-increased many of texture resolutions for crisper assets
-currently locked resolution at 1680 x 1050 (this can be changed in setup.ini but may result in hud inconsistencies)
-disabled all shaders to aid performance, they can be turned on via setup.ini but its recommended not to as this is likely to cause many texture inconsistencies
-restructured game to make more narrative sense
-general bug fixing, fine tuning and polish
And I think thats about it! Download it here
Title: Super Awesome Dungeon Crawler
Current Build: V3.0.6 Alpha V0.0.1
Story The worlds of all the different games that exist are merging as they intermingle throughout the internet, this has lead to instability in the worlds and the formation of a council of elders who summon you the player as avatar to seperate the worlds and restore order to the internet.
You are Simon Calypso, a college dropout who returns home, boots up his genuine replica 1980's era ICBM PC and uses it to enter into various games via this PC and other Peripherals to seperate the worlds, fulfill the prophecy and save the cheerleader, no wait, the world!
Developer: Grumpy Munky Game Design
In Game Screen shots:
So Please Give it a try and let me know what you all Think
smoke em if you got em