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FPSC Classic Showcase / [X9] Worlds Crisis Reborn (Horror-Action Game)

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Anamik
8
Years of Service
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Joined: 21st Aug 2015
Location:
Posted: 5th Sep 2015 19:33 Edited at: 23rd Sep 2015 05:51
Hi everyone,
I have just finished making my FPS Game called World's Crisis Reborn.
My Website:
http://worldscrisisthegame.weebly.com/worlds-crisis-reborn.html

Created By:

Anamik Majumdar

Story:
World's Crisis Reborn is a First Person Shooter game based on Horror-Action and Sci-Fi genres. It allows the player to explore various places, secret rooms, rushing through creepy dungeons and experiencing the horror which can't be explained scientifically.
World's Crisis - Reborn is a Horror-Action First Person Shooter game where Anderson, the chief and most experienced Member of WC Army has been commanded by its head, Mr. Aryan, to look into the matter of YWTD Terrorist group. According to the official report, these Terrorists have crept into some old mansion and hotels of the city of Opera. The Police forces were still investigating the places in search of some evidences. But these Terrorists were found to be too cunning and they have plotted the plan in such a way, that, not even Police forces were enough to deal with it.

Screenshots:






Game Trailer:
http://www.youtube.com/watch?v=i9ZtzmALpw8

Download Demo:

http://www.mediafire.com/download/q9gcon7zfkcjp7t/Worlds_crisis_reborn_demo.zip

Get Full Version:[/b]
http://worldscrisisthegame.weebly.com/worlds-crisis-reborn.html

Facebook:https://www.facebook.com/pages/Amaxang-Games/459063974167243

Twitter:
https://twitter.com/AmaxangGames

Like Facebook Page:
https://www.facebook.com/worldscrisisthefpsgame

Contact Me:
http://worldscrisisthegame.weebly.com/contact.html

Feel free to provide feedback, suggestions and ask me queries. I will reply to all of you. Thank you.

I am an indie game developer creating games since 2010.
http://www.amaxang-games.com/p/main.html
Madcow
10
Years of Service
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Joined: 17th Jul 2013
Location: Somewhere, but not over the rainbow.
Posted: 9th Sep 2015 17:01 Edited at: 9th Sep 2015 23:19
Are you really selling this ?
For the same price ( or almost ), you can get older yet much better games such as Deus Ex, Half-Life 2 or Doom 3 for example.

I will sound harsh bur your game is definitely not of commercial quality to be charged, even for an indie/amateur game developer.

Utinni !
Mriganka
9
Years of Service
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Joined: 16th Jun 2014
Location: Virtuality
Posted: 11th Sep 2015 05:09
Hey! It is quite good to see a fellow Indian developer here but to tell you, you're game is not upto the mark to be sold even for an indie game. So, at the least try improving the asthetics and making stories more compelling to at least reach somewhere on the line. Good luck.

Anamik
8
Years of Service
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Joined: 21st Aug 2015
Location:
Posted: 11th Sep 2015 05:28
Quote: "Are you really selling this ?
For the same price ( or almost ), you can get older yet much better games such as Deus Ex, Half-Life 2 or Doom 3 for example.

I will sound harsh bur your game is definitely not of commercial quality to be charged, even for an indie/amateur game developer.
"


I have a plan of selling this game. You are right, this is not of a commercial quality, not yet. But I think it can if the game is modified properly. Who says FPSC Game can't be sold? I will prove it....

Quote: "Hey! It is quite good to see a fellow Indian developer here but to tell you, you're game is not upto the mark to be sold even for an indie game. So, at the least try improving the asthetics and making stories more compelling to at least reach somewhere on the line. Good luck.
"


Thanks! I know it's not of commercial quality. I have decided to improve the quality and lighting effects. Moreover, I have decided to add a few more levels to the game. It would be better if you tell me what to improve. Story will be modified soon. What else should I improve in the game? Please let me know.

I will release V1.1 soon with many changes. Thanks for your feedback. Further help is appreciated!

Thank you.

I am an indie game developer creating games since 2010.
http://www.amaxang-games.com/p/main.html
Madcow
10
Years of Service
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Joined: 17th Jul 2013
Location: Somewhere, but not over the rainbow.
Posted: 11th Sep 2015 11:11 Edited at: 11th Sep 2015 11:16
Yes, FPSC games can be sold, with a lot of luck ( skill is a less important factor because people tend to bash FPSC, no matter how good the game is ). I saw on your screenshot that you have a lot of texturing issues, you should correct it.

If you want really charge it, maybe you should start to use shaders, it changes a game. Maybe you should try to get the latest update with Black Ice Mod.

Utinni !
Anamik
8
Years of Service
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Joined: 21st Aug 2015
Location:
Posted: 11th Sep 2015 14:26
Quote: "Yes, FPSC games can be sold, with a lot of luck ( skill is a less important factor because people tend to bash FPSC, no matter how good the game is )."


Yes you are absolutely right. I have also noticed that some people really makes the fun of FPSC, I don't know why. But I don't care. I will try my best to create a good game in FPSC.

Quote: " I saw on your screenshot that you have a lot of texturing issues, you should correct it.

If you want really charge it, maybe you should start to use shaders, it changes a game. Maybe you should try to get the latest update with Black Ice Mod. "


I forgot to mention one thing! I am using Nomadmod with FPSC and there are also some shader effects. But I am trying my best to utilize this feature to its fullest. If you have any suggestions and feedback, please share your ideas with me. I will try to improve the game as far as possible.

Thank you.

I am an indie game developer creating games since 2010.
http://www.amaxang-games.com/p/main.html
Sinister Spoon
15
Years of Service
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Joined: 9th Sep 2008
Location:
Posted: 1st Oct 2015 17:05
Hi Anamik if you want some tips on polish you can take a look at my WIP over on the WIP thread (x9/vanilla SuperAwesomeDungeonCrawler) give it a try and you will see there are hundreds of things you can do to make fpsc look a lot better, custom textures and shaders are good but shaders can eat 10-20fps out of your game, so well made textures and well placed lighting to me is more important as my Art Design allows me to disable shaders Entirely.

My philosophy has always been to keep testing, updating,testing, updating until IM happy, be harsh on yourself, when your testing and you see something that you think people would complain about or just looks ugly or can be done better, quit the game, fix it, carry on testing, everytime you see something that can be improved, improve it and retest, eventually you will make it to the end of your game having tested and fixed everything.

If you do use shaders remember you need the appropriate textures and with some of the newer shaders some textures need to be within others as a sub channel mask, so researching what textures you need and for what shaders is important, as is deciding what shaders to use with which items, if you choose a specific shader for say static objects, make sure ALL objects use that shader and ALL objects have the appropriate textures to make the shader function correctly.

In todays era of indy a game doesnt neccesarily need to look AMAZING it just has to play well and look like effort was put into it, its design was thought out, its story is engaging, well paced and occurs at the right moment, the game play is enjoyable and not repetetive, etc etc get a group of people or use the WIP thread to test it, take on board what they say, change, update, re release and keep repeating the development cycle til your at a point where your game stands out against the competition and gives people a REASON TO PLAY IT| thats probably the hardest thing to do, I went with a unique art style and different approach to making an FPSC game that made mine stand out and get people to download it just to see what the hell it was about! it made people want to play it and thats half the fight won right there.

Use unique assets, create custom media, content, sound effects etc, make ur game unique. Think about things like sound design, interactivity, pacing, theres so much more to game design than building an interesting looking level and populating it with things to pick up or shoot, you need to give the player a reason to shoot the things, a reason to pick up the things, a reason to explore and look behind cupboards, you gotta build a world the player wants to keep going through, that makes them want to see whats next.

And I like the graphics in your trailer but like 80% of the trailer is graphics and like 20% is gameplay, you need to showcase the best moments of your game in the trailer, entice people in, make them want to play the game, if its all just title credits for YOU as a developer it doesnt achieve its desired effect.

Hopefully this all helps you, I mean by no means am I some authority on game design, everything listed above are just conclusions and decisions I came to by myself during the course of developing my game, if you take a look at the game, see that theres only a small amount of gameplay (maybe an hours worth) then factor in that hours worth of game play took around 6-9Months to create, you'll get an idea how long it takes to develop something with a quality feel to it.
smoke em if you got em
Anamik
8
Years of Service
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Joined: 21st Aug 2015
Location:
Posted: 2nd Oct 2015 13:17 Edited at: 2nd Oct 2015 13:18
Hi Sinister,

Yeah, that's really good! I too keep testing my game and I always try to improve the level design until I am satisfied. However, this game is still under development and I have planned on improving it as far as possible. I will try my best to use shader effects appropriately. However, I am now concerned with improving the level design as far as possible.

You are absolutely right. I need to make this game as unique as possible. I am already using unique assets and custom music effects. I need to use some custom sounds if possible. Moreover, the game will be more interesting if there are some limitation of bullets and some interesting mission objectives. While this game develops, I will try to improve the game with the ideas and feedback which you have provided. Thank you so much for the feedback. I will try to improve the lighting and shader effects. There are too many lights and I have to reduce some.Moreover, I need to use lights only where necessary.

Thank you.
I am an indie game developer creating games since 2010.
http://www.amaxang-games.com/p/main.html

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