Quote: "I tested OGG on Windows (PlayMusic) when I read your post and it didn't work for me."
I really wish AppGameKit did support OGG.
OGG has always been superior to mp3 because of the licenses, in my opinion.
Quote: " it isn't available on iOS."
Figures
Quote: "I'm not interested in ios "
Hear here!
Quote: " I was able to load and play an ogg file on linux with "PlayMusic", so I'm sure android will work fine once I try."
EDIT
I tested playing an OGG music file in an Android build (APK) and it worked fine!!! (your code snippet works Batvink, as an APK not EXE)
All this time I thought AppGameKit didn't support OGG because the Windows test didn't work, and missed out on putting OGG music in my APKs.
I really feel foolish right now for thinking I had tested this before, and wish I had remembered.
Even an old dog can learn new tricks.
Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1