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Newcomers AppGameKit Corner / 3D Question! Can i use .dwf from autocad 2015??

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Bios02
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Posted: 29th Oct 2015 00:32
3D Question! Can i use .dwf from autocad 2015??
Bios02
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Posted: 29th Oct 2015 00:38
Can I use this file (.dwf or .dwfx) from autoCAD 2015? Instead of using .obj file?
BatVink
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Posted: 29th Oct 2015 09:27
Quote: "Added support for the following 3D file formats: .X .3ds .md3 .smd .md5 .lwo. .ac .b3d .dae .3d .lws .ms3d .blend .m3"
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Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
Bios02
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Posted: 30th Oct 2015 00:05
hello batvink! only those format? what kind of program can create those formats?
BatVink
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Posted: 30th Oct 2015 10:41
I don't know the specific details, I just copied it from the 2.0.15 Alpha thread.

But Blender, Wings3D, Milkshape, TruSpace and many other apps are capable of these formats.
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Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
Bios02
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Posted: 31st Oct 2015 21:48
ahhh! I watch on youtube they used Autocad 2010 and After Efffects, i have AutoCAD 2014 &2015 but there's no .obj file that i can use or any of the file that you show me (.X .3ds .md3 .smd .md5 .lwo. .ac .b3d .dae .3d .lws .ms3d .blend .m3). I have After Effect 5 at but still i can't save into .obj. . These programs are able to create 3D 's, Including Adobe Photoshop CS6.
BatVink
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Posted: 1st Nov 2015 15:40
Sorry, can't help you any further. You have over £5,000 worth of software that I couldn't afford to invest in. I'd hope you got some support from Autocad and Adobe for that price tag
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Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt
29 games
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Posted: 1st Nov 2015 19:44
I'm surprised AutoCAD doesn't export to .3ds, I think I did it with AutoCAD Mechanical once. Unfortunately I don't have access to it anymore so I can't check.

I come from a 3D cad background - Autodesk Inventor, Catia, that sort of thing - and decided to learn Blender to do more CGI style 3D modelling, as I wanted to texture and animate models for my games. I tried a couple of other CGI packages but the way models are created is completely different to how its done in engineering CAD software. I found it confusing as my past knowledge didn't help. Even though Blender has a reputation for being difficult to use but this suited me as I forced me to learn it properly. It's also completely free to download and use and is incredibly powerful.

The major problem with AutoCAD is that I'm guessing it won't allow you to unwrap your model to apply UV coordinates so you can texture the model. The textures that you apply withiin AutoCAD won't be usable inside of AppGameKit or any other game engine, as for as I know.

I use blender for all my game related modelling, it'll export models as .obj and a whole lot of other formats which I've used in AppGameKit games with no problems.

I don't know how helpful any of this is to you but I thought I'd mention it.
Invaders of the 29th Dimension - available now on Google Play
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Bios02
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Posted: 4th Nov 2015 06:11
Wow, thats the 1 i need to know! thank you very much 29 games! appreciate...
Bios02
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Posted: 11th Nov 2015 04:18
hello! can I use the .obj or .dae from CS6 3D? and which format is recommend for 3D? and how big do i need to use for creating the items?
Bios02
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Posted: 11th Nov 2015 05:02
creating objects*
Bios02
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Posted: 22nd Nov 2015 01:06
Hello! can you help me guys to use this virtual joystick!
(AddVirtualJoystick ( 1, 8, 90, 10 )

how can i use this to move the camera/player in 3D?
Bios02
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Posted: 22nd Nov 2015 09:50
Hello! can you help me!

i used this to insert object, but i think this codes are for group object only, How can I insert a new object? Or insert a new Character/Player?. Can you help help for the codes for inserting .obj file 1 by 1??? pleassseeee. thank you



objmax=50
for obj=1 to objmax
obj$="mesh"+str(obj)+".obj"
LoadObject(obj,obj$,0)
if obj>=1 and obj<=7
tex$="mesh"+str(obj)+"-1.jpg"
else
tex$="mesh"+str(obj)+"-0.jpg"
endif
texname$=left(tex$,len(tex$)-4)
lm$=right(texname$,1)
if lm$="-" then lm$="0"
teximg=LoadImage(tex$)
SetImageWrapU(teximg,1)
SetImageWrapV(teximg,1)
SetObjectImage(obj,teximg,0)
SetObjectImage(obj,lm[val(lm$)],1)
SetObjectShader(obj,shaderindex)
`
rem Progress status
perc#=obj : perc#=perc#/objmax : perc=perc#*100
SetTextString(1,"BiosTech - "+str(perc)+"%") : Sync()

next obj

29 games
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Posted: 23rd Nov 2015 22:36
You only need to load the images and shaders once and then load the objects and assign textures and shaders. The same images can be assigned to multiple objects.

I tend to load all the images and shaders first, outside of the for-to-next loop, and the objects second.
Invaders of the 29th Dimension - available now on Google Play
Find me on indieDB
Bios02
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Posted: 25th Nov 2015 07:42
what codes do i need to use?
objmax=50
for obj=1 to objmax
obj$="mesh"+str(obj)+".obj"
This 1st? then? load the object?

example I have 50 obj file, then i load it already.
after that I want to load a new obj. How can i do that?
may new obj file named "orb.obj"
what code do i need to use? I'm sorry for this noob question
29 games
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Posted: 29th Nov 2015 19:10
Have a look at this FPS example from the help files : http://www.appgamekit.com/documentation/Reference/3D/MoveCameraLocalZ.htm

This load various object to create a map for an FPS style game. The objects are grouped in terms of their shape, colour and, most importantly, how the collision detection is dealt with. Instead of colour, you'd load an image in at the start of the _f_create_level() and then apply the textures as the object are created.

Even though this is a simple example, this is the kind of thing that you need to do. Determine how the object behaves in the level and then group them accordingly into an array.
Invaders of the 29th Dimension - available now on Google Play
Find me on indieDB

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