Hey guys, I'm having a problem configuring the AppGameKit multiplayer to connect to the remote host over 3G or Internet connection. I tried on Lan configuration ( works perfect ) also on Wi-Fi / Hot-Spot connection ( also works great ) but when i tried to connect all the devices / computers from out-side of the newtwork it seems that the connection cannot be established.
Yes , i made port forwarding ( i have a rooter and i'm using port 1025 )
For the host command and connection i used :
global ip_server$ = "my-online-ip"
NetworkID = HostNetwork ( ip_server$, "Player 1", 1025 )
and for the joining player :
randomplayername$="player"+str(random(1,10000))
NetworkID = JoinNetwork ( ip_server$ , randomplayername$ )
I'm posting this because i think i made some kind of mistake somewhere....?..
For learning i used some tutorials on youtube about sprite collisions etc etc and for the multiplayer status and start-up :
http://www.appgamekit.com/documentation/examples/multiplayer/0_getting_started.htm
Also note if i use this command :
NetworkID = JoinNetwork ( ip_server$ , 1025 ,randomplayername$ )
It does connect for....5 seconds and then disconnects from the network ( i tested this only on lan )
If the entire code is required to find the issue i can post it...
Thank you for your time,
Alex