I see!
Aside from the normal stuff of: Not using textures with too high resolution, low poly models and not too many models you must know that FPSC can only handle
very small maps and run fluidly. Even if you get a high framerate in a larger map, it is very likely that the game will not load this map in the built map and crash.
If you have a 10 storie building in your game, it is already way too big. An FPSC map can have 4 to 5 2x2 or 3x3 rooms and one larger hallway...thats it. Unless you use models VERY sparingly and no shader effects your final built will not run all too well on most machines if you go above that amount of maps.
Bugsy can make big maps because he is
very good at optimisation. But even his
latest game does not run once built.
Quote: "It seems like the further you go up the laggier it gets though that contradicts what I had read about this engine and that it processes basically level by level."
Correct me if I am wrong, but I strongly believe that this is supposed to mean "map by map" and not "storie by storie". You can not make a buildin with multiple stories (more than 2) and expect it to run well in FPSC.
What you need to do is make every storie of your building a new map.
-Wolf
\"If the mods didn’t see it, I didn’t do it!\" - Rick Bamber