Welcome
Quote: "Somehow this forum is really weird for me, I can't see my original post anymore, "
All new users are on post moderation for a short while. It doesn't last long.
GetPointerReleased() is only true for one cycle, then it resets.
You need to set a variable when
GetPointerReleased() is true. Then you can use the variable to keep your countdown going.
Quote: "E.g. if I have menu button 1 and it is supposed to launch menu 2, one click will already activate the button in menu 2 that is on the same position. How could I prevent that?"
You should formulate a plan for using getPointerPressed(), GetPointerReleased() and getPointerState() to get the states you want, when you want them.
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Quidquid latine dictum sit, altum sonatur
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