Hi Kuper,
I went through my "post process" effects and I did find a script for "fog" in my folder. (take a look at yours, you may have it also?)
It works good, it is an adapted bloom effect. I also tried the built-in fog settings and they also work fine. I'm using V1.20 & BlackIceV7.0
desc = plrinzone set fog
;Triggers
:state=0,plrwithinzone=1:state=1
:state=1:fog=1,fogstart=400,fogend=800,fogred=40,foggreen=40,fogblue=55
;:state=1:ambience=6,ambiencered=120,ambiencegreen=120,ambienceblue=120
;End of Script
Place in a trigger and have player walk into it. It should trigger fog. Yes it doesn't work well indoors
but just fine outdoors.
There is also "particles fog" one can use ( heavy on resources, but looks great & realistic) and lastly
one can use a simple "fog" type HUD.
My games never have bugs. They just develop random features..
Lots and lots of random features...