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FPSC Classic Scripts / AI opening a door?

Da Doom Guy
Years of Service
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Joined: 8th Sep 2007
Location: My TARDIS
Posted: 5th Mar 2016 05:54
I have a locked door and got the Nazi to follow a waypoint to the door, now... how do I have an German open the door?
They are my Space Marines, and they shall know no fear.
Years of Service
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Joined: 11th Sep 2012
Location: Bangkok,Thailand
Posted: 7th Mar 2016 23:43
Dark AI can open the door. If you use v117+ you can use the scripts in Dark AI Folder to setup the better AI. They can open doors, crouch, take cover and even do the melee.
I love to make games
The Storyteller 01
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 9th Mar 2016 22:14
There is also a complicated but reliable way to script this without DarkAI

1. There is a locked door with a triggerzone on the AI side of it.
2. There is also an autodoor in the doorframe, that is NOT spawned at the start.
3. The triggerzone is scripted on ANYWITHINZONE and triggers a destroyandactivate script on the door
4. When the zone is triggered by the AI German, the locked door is destroyed and an the autodoor is activated which should immideately open because the AI German is standing in front of it.
In case you find my grammar and spelling weird ---> native German speaker ^^
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 9th Mar 2016 22:45
Nice work-around Storyteller. Simple and effective
My games never have bugs. They just develop random features..
Lots and lots of random features...
TMoney Moterbike Dude
Years of Service
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Joined: 15th May 2016
Posted: 26th May 2016 00:34
I might try this for FPSC x10.

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