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FPSC Classic Product Chat / Test, player death, animated.

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arrojar entidad y que explote
9
Years of Service
User Offline
Joined: 3rd Jan 2015
Location:
Posted: 10th Mar 2016 01:37
Hello community, this is a test video.
It should be more realistic, but, going step by step.

https://www.youtube.com/watch?v=QyP-lq6asTg

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ncmako
12
Years of Service
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 11th Mar 2016 23:32
Nice work arrojar. Are you using the standard "plrdeath=x" with these or something else?
My games never have bugs. They just develop random features..
Lots and lots of random features...
arrojar entidad y que explote
9
Years of Service
User Offline
Joined: 3rd Jan 2015
Location:
Posted: 12th Mar 2016 00:42
Hello, no, use the command (plrhealthless) to activate after death and the command (setvar = $ CAZ) to rotate the view of the player.
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 13th Mar 2016 00:16
Nice. It's the little things that make a game great.
If you could travel faster than the speed of light and you went to the moon, when you got there would you see yourself coming?

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